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The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
Rhino plugin for form finding of tension-only, compression-only, and mixed tension-compression structures with axial forces, using constrained force-density and dynamic relaxation solvers.