A simple mechanic which allows the player to locate slime chunks while staying grounded in their game, and keeps the vanilla-like feeling. Also provides LabPBR textures for shaders.
Built for Fabric and written in Kotlin. Requires Fabric API and Fabric Language Kotlin.
While carrying the amulet in hand, it will light up when standing in a slime chunk and turn off when not in a slime chunk.
The recipe is quite simple.
To keep the novelty of finding a slime in the wild, a singular slime ball is included in the the amulet's recipe: