feat: add complete Blueprint translation with variable and component …#8
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flashpoint493 wants to merge 1 commit intoprotospatial:mainfrom
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feat: add complete Blueprint translation with variable and component …#8flashpoint493 wants to merge 1 commit intoprotospatial:mainfrom
flashpoint493 wants to merge 1 commit intoprotospatial:mainfrom
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…support Add Translate Entire Blueprint toolbar command for batch translation Add full support for Blueprint-level variables, local variables, and component overrides Add ClassItSelf graph type for class structure generation Improve Map key type extraction from Blueprint pin types Enhance component parent-child relationship detection Expand CodeGen_CPP.md with detailed guidance Update README with new features and improvements Fix compilation error: remove incorrect return statement in SaveGraphFilesOriginal
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The tools I currently have are exactly the version I submitted. I'm applying this workflow to my own game and experimenting with different approaches, so I don't have a more solidified plan yet. I believe the core concept of Node To Code (using JSON to describe node connections and transforming them into code via LLM, while using context to constrain the output format) is correct, but it could be made more lightweight and extensible—for instance, by using more "skills" to handle processing contexts. Unreal Engine also needs a better, more universally accessible Module for integrating such Skills. |
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Summary
This PR adds comprehensive Blueprint translation features including complete Blueprint translation, variable support, component overrides, and enhanced code generation.
New Features
Technical Details
GenerateFromBlueprint()method for complete Blueprint translationConvertVariableDescription()andCollectLocalVariables()methods to reduce code duplicationTesting