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working on my Portfolio
📃
working on my Portfolio

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prayyOnIntelliJ/README.md

Hi, I'm Jannik Kluge

Game Engineer | Programmer | Portfolio


Projects

Project Duration Engine / Language Link
Event-Driven Ability System In Progress Unreal / C++ View
EverWrestle In Progress (10 weeks) Unreal / C++ View
ZugZwang 10 weeks Unity / C# View
Sakura's Journey 10 weeks Godot / GDScript View

Skills

Languages: C#, C++, GDScript, JS/TS
Engines: Unity, Godot 4, Unreal Engine
Gameplay: Player Movement, AI, Combat, Progression
Graphics & UI: 3D modeling, UI/UX
Tools & Concepts: Git, TortoiseHG, Perforce, Performance, Mobile Design


Contact

📧 contact@jannikkluge.com

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  1. EventDrivenAbilitySystem EventDrivenAbilitySystem Public

    Event-driven ability system demo in Unreal Engine 5, focused on clean architecture and gameplay system design. Work in progress.

    C++

  2. ZugZwang ZugZwang Public

    3D Unity fast mobile game combining chess strategy with runner action

    C# 1

  3. SakurasJourney SakurasJourney Public

    2.5D Godot action game focused on fast combat, elemental abilities, and arena-based challenges

    GDScript 3 1

  4. RayneEngine RayneEngine Public

    A small custom Engine built for portfolio purposes.

    C++