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| if (projectileSync.enabled && (projectileSync.when === "always" || this.currentServer.isSSC)) { | ||
| const projectileIds = Array.from(this.currentServer.client.projectileTracking.keys()) | ||
| projectileIds.forEach(projectileId => { | ||
| if (projectileSync.type === "clear") { |
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It might be more efficient to pull this if higher, maybe even merge with the previous if.
Unless you want to, eventually, do something with the projectiles outside the clear case.
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there's another case "keep" that will be used for the opposite of clearing, which will update the server with the current client projectiles. Not sure whether this should be the default yet if not clearing.
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Updated for 1.4: |
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Test Release: Dimensions-v5.8.0-beta.0.zip