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Teahouse Remastered

A discontinued but technically complete cozy-management game prototype focused on running and customizing a teahouse.

Built as a systems-driven project showcasing scalable gameplay architecture, modular design, and production-ready patterns in Unity.

Gameplay Overview

  • Free-form kitchen layout using a grid-based placement system
  • Customer order handling
  • Complex order preparation with interaction logic
  • Simple day-night cycle
  • Room decoration and progression using earned currency

Technical Highlights

  • Data-driven character creation system
  • Modular furnishing database architecture
  • Extensible ingredient interaction & mixing framework
  • Deterministic day/night state machine
  • Structured onboarding/tutorial flow
  • Minimal, system-driven UI layer
  • Persistent save/load system
  • Grid-based spatial organization framework
  • Expandable customer AI behaviors
  • Foundational currency/economy system
  • Internal development tools for faster iteration

Game Screenshots

Character Creation

Character Creation Data-driven customization with modular asset slots.

Tutorial

Tutorial
Guided onboarding integrated into gameplay systems.

Kitchen Organization

Kitchen Organization
Grid-based placement with validation and snap logic.

Order Preparation

Order Preparation
Composable ingredient system supporting layered interactions.

Bedroom Decoration

Bedroom Decoration
Runtime furnishing placement with persistence.

Getting Started

Unity Version: 2022.3.47f1 (LTS)

  1. Open the project
  2. Load the Bootstrap scene
  3. Press Play

Development configuration:

  • Resources/EditorDevelopmentConfig – used when running in the editor
  • Resources/BuildDevelopmentConfig – used in standalone builds

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Cozy-management game prototype demonstrating modular systems, data-driven architecture, and scalable design.

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