A discontinued but technically complete cozy-management game prototype focused on running and customizing a teahouse.
Built as a systems-driven project showcasing scalable gameplay architecture, modular design, and production-ready patterns in Unity.
- Free-form kitchen layout using a grid-based placement system
- Customer order handling
- Complex order preparation with interaction logic
- Simple day-night cycle
- Room decoration and progression using earned currency
- Data-driven character creation system
- Modular furnishing database architecture
- Extensible ingredient interaction & mixing framework
- Deterministic day/night state machine
- Structured onboarding/tutorial flow
- Minimal, system-driven UI layer
- Persistent save/load system
- Grid-based spatial organization framework
- Expandable customer AI behaviors
- Foundational currency/economy system
- Internal development tools for faster iteration
Data-driven customization with modular asset slots.

Guided onboarding integrated into gameplay systems.

Grid-based placement with validation and snap logic.

Composable ingredient system supporting layered interactions.

Runtime furnishing placement with persistence.
Unity Version: 2022.3.47f1 (LTS)
- Open the project
- Load the
Bootstrapscene - Press
Play
Development configuration:
Resources/EditorDevelopmentConfig– used when running in the editorResources/BuildDevelopmentConfig– used in standalone builds