🎈 perf: 从 PlayerController 中分离混音相关逻辑#935
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imsyy
commented
Feb 24, 2026
- 力竭了
- 力竭了
Summary of ChangesHello @imsyy, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! 此拉取请求的核心目标是重构音频播放器架构,通过将自动混音(Automix)功能从 Highlights
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Code Review
该拉取请求通过将混音逻辑从 PlayerController 移动到专门的 AutomixManager 中,显著优化了代码结构。这种关注点分离(Separation of Concerns)的做法提高了核心播放逻辑的可读性和可维护性。此外,代码中增加了详细的 JSDoc 注释,并对 IPC 通信进行了更好的封装。所有原始反馈建议均被保留,主要集中在 AudioManager 中的上下文丢失风险、异常处理缺失,以及 AutomixManager 中状态重置不彻底和封装性问题。
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Pull request overview
该 PR 将原本耦合在 PlayerController 内的 Automix(自动混音/智能过渡)逻辑拆分为独立的 AutomixManager,并补齐相关类型与 IPC 封装,从而让播放器核心职责更聚焦、Automix 更易维护与扩展。
Changes:
- 新增
AutomixManager,承接 Automix 的分析预取、调度与过渡执行逻辑 - 抽离并集中 Automix 类型定义与运行时类型守卫(type guards)
- 重构播放器与 IPC:
PlayerController调用 AutomixManager,PlayerIpc增加安全 send 封装,并补充 macOS statusbar 进度发送方法
Reviewed changes
Copilot reviewed 16 out of 16 changed files in this pull request and generated 5 comments.
Show a summary per file
| File | Description |
|---|---|
| src/utils/automix.ts | 新增 Automix 相关类型守卫(isAudioAnalysis / isTransitionProposal / isAdvancedTransition) |
| src/types/audio/context.ts | 提取 IExtendedAudioContext 类型,供 SharedAudioContext/BaseAudioPlayer 复用 |
| src/types/audio/automix.ts | 新增/集中 Automix 的类型定义(analysis、proposal、plan、state 等) |
| src/core/player/SongManager.ts | 补充类注释(无行为变更) |
| src/core/player/PlayerIpc.ts | 抽象 sendIpc,统一 Electron 环境下的 IPC 发送,并增加 macOS statusbar 进度发送函数 |
| src/core/player/PlayerController.ts | 移除大量内联 Automix 代码,改为调用 AutomixManager;暴露部分原私有字段/方法以供 Automix 调用 |
| src/core/player/PlayModeManager.ts | 注释格式清理 |
| src/core/player/MediaSessionManager.ts | 注释格式清理 |
| src/core/player/LyricManager.ts | 补充类注释(无行为变更) |
| src/core/player/AudioManager.ts | Crossfade 逻辑整理,移除未实现的 pitch shift/automation 分支,并调整 bassSwap 调度 |
| src/core/automix/scheduler.worker.ts | 补充注释(无行为变更) |
| src/core/automix/SharedAudioContext.ts | SharedAudioContext 改用新的类型定义并补充注释 |
| src/core/automix/AutomixManager.ts | 新增:Automix 的核心实现与单例入口 useAutomixManager() |
| src/core/automix/AudioScheduler.ts | 类型引用更新与注释补充 |
| src/core/audio-player/BaseAudioPlayer.ts | 共享 AudioContext 引用改指向 core/automix/SharedAudioContext,并抽离 IExtendedAudioContext 类型 |
| src/composables/useInit.ts | 将 ReplayGain 设置监听迁移为 watch() 调用 player.applyReplayGain() |
| @@ -593,7 +242,6 @@ class PlayerController { | |||
| }); | |||
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在 macOS 分支这里是给“状态栏歌词”推送进度,但实际调用的是 sendTaskbarProgressData()(任务栏歌词 Tick 广播)。这里更符合预期的是调用新加的 playerIpc.sendMacStatusBarProgress(),否则 macOS 状态栏可能不会在切歌瞬间收到一次立即同步(只能等后续 timeupdate)。
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/gemini review |
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Code Review
这次的 PR 是一次非常棒的重构,成功地将自动混音(Automix)相关的复杂逻辑从 PlayerController 中分离出来,封装到了新的 AutomixManager 中。这极大地提升了代码的模块化、可读性和可维护性,使得 PlayerController 的职责更加清晰。同时,相关的类型定义和工具函数也被整理到了独立的模块中,代码结构更加清晰。在 Rust 部分,您进行了一些性能优化和代码风格的改进,值得称赞。
我发现了一个可以改进的地方,主要是在 Rust 代码中,具体请看我的评论。
| #![allow( | ||
| clippy::unreadable_literal, | ||
| clippy::cast_sign_loss, | ||
| clippy::cast_possible_wrap, | ||
| clippy::too_many_arguments, | ||
| clippy::similar_names, | ||
| clippy::inline_always, | ||
| clippy::needless_continue | ||
| )] |