The Ultimate Client-Side Visualization Tool!
This feature offers various selective rendering options ("Specific Content" below refers to the selected blocks/entities/particles by the player).
Block/Entity/Particle Rendering Modes:
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Disabled
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Render specific content inside the selection area
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Render specific content outside the selection area
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Do not render specific content inside the selection area
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Do not render specific content outside the selection area
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Render only specific content
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Do not render specific content
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Render everything inside the selection area
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Render everything outside the selection area
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Render everything inside the selection area except specific content
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Render everything outside the selection area except specific content
Highlights ores within the detection range (allows adding custom blocks as ores and adjusting highlight colors per ore type).
Displays all pressed keys.
Indicates the source of damage
Calculates potential damage
Applies a special highlight texture to fluid blocks from texture packs.
- Fluid source direction
- Bubble column direction
Marks the following with lines:
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Predicted trajectory of projectiles held by other players
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First-person predicted trajectory of held projectiles
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Predicted trajectory of projectiles held by mobs/entities
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Real-time predicted trajectory of existing projectiles in the world
Explosion Visualization A powerful tool that simulates and visualizes explosion details in real time, including:
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Explosion rays
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Blocks that will be destroyed
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Explosion center
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Estimated damage to nearby entities
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Sample points of affected entities
- Visualizes areas where entities can detect target.
- Displays spawnable entities on blocks around the player(not alwaysaccurate).
- Displays a line between entity's eye and its target's eye.
- Shows the effective attack range of sonic booms.
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Displays the range of certain commands (/fill, /clone)
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Improves the visibility of structure voids
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Enhances the appearance of barriers
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Forces the rendering of some technical blocks (barriers, structure voids, etc.)
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Press Ctrl while firing a projectile to switch your view to the projectile's perspective (press Shift to reset view)
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Visualizes surrounding sound events (e.g., footsteps)
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Displays surrounding block events (accuracy not guaranteed)