Skip to content
This repository was archived by the owner on Sep 12, 2025. It is now read-only.

gtarchiveteam/LegacyKZ

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Only works in very old Gorilla Tag versions, on or around the Body Tag update.

Credits

  • most code and maps by Graic and SneakyEvil

Map specifications

  • All map objects must be under an Empty named "Map", and its prefab needs to be named "Map" also
  • An Empty named "Spawn" must be placed where the player needs to be spawned
  • Map info component can have map names, speed multipliers, gamemodes, etc.
    • Checkpoints and time trials will only be enabled if gamemode is "gkz". Make a map any other gamemode to make it act like a generic map without any time trial features
  • Start point must be a collider named "Start" surrounding the start area
    • Timer starts when exiting the start area and resets when entering it
  • End points must be a collider named "End" surrounding the end area

About

A fork/decompile of GorillaKZ from ancient versions of Gorilla Tag

Resources

Stars

Watchers

Forks

Packages

 
 
 

Contributors

Languages