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This repository was archived by the owner on Sep 12, 2025. It is now read-only.
Only works in very old Gorilla Tag versions, on or around the Body Tag update.
Credits
most code and maps by Graic and SneakyEvil
Map specifications
All map objects must be under an Empty named "Map", and its prefab needs to be named "Map" also
An Empty named "Spawn" must be placed where the player needs to be spawned
Map info component can have map names, speed multipliers, gamemodes, etc.
Checkpoints and time trials will only be enabled if gamemode is "gkz". Make a map any other gamemode to make it act like a generic map without any time trial features
Start point must be a collider named "Start" surrounding the start area
Timer starts when exiting the start area and resets when entering it
End points must be a collider named "End" surrounding the end area
About
A fork/decompile of GorillaKZ from ancient versions of Gorilla Tag