Clarify that animation tile ID is GID actually#181
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fallahn merged 1 commit intofallahn:masterfrom Jan 16, 2026
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Thanks! Sorry for the confusion 😅 |
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During development I had some confusion and errors because of this line:
tmxlite/tmxlite/src/Tileset.cpp
Line 447 in e121599
I did not expect that member named
tileIDwill actually contain a global ID (local + firstGID), and seems that such logic does not apply to regulartmx::Tileset::Tile.IDor terrain tile value. So I added a documentation note so that end user will not add the firstGID twice, as I did mistakenly.