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Functional description
duburlan edited this page Mar 19, 2014
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This page contains an obsolete plot
Requiremets
* *Plot comes from the gameplay.* You can stay stupid plot, but can't stay boring gameplay. * *The player has a motivation.* Curiosity, fear, megalomania, self-affirmation or other universal feeling. A chain of difficult puzzles can bother a player without a motivation. * *The mission is well reasoned.* There should be a reason why the protagonist wants to finish the story. * *No superman.* Saving the world is already boring.Requirements:
* *First person puzzle.* This is the way to recoupe a high-quality content (textures, models, sounds etc). * *More drive, danger and suddenness.* Fun is one of the most important aspects in gameplay. * *Original.* Main advantage of an indie game is an original gameplay. * *As simple as possible.* This is the way nature works. * *Complex puzzles are consist of simple and early known principles.* It will help players to solve puzzles without wondering "Is there something new that I don't know yet and can't solve this crazy puzzle?". * *Find the balance between difficulty and simpleness of puzzles.* Too easy puzzles are not challenging and too difficult ones make the player think he/she is stupid (or the developer is nerd). * *Optional*: the techniques in gameplay should be unreal but handy in life.