- Hot Shader Reloading
- PBR Material System (Channel and non channel packed)
- Runtime GLTF/Obj Model Loading
- Runtime Texture Loading/Swapping (including .ktx textures)
- Compute Shaders
- Compute SSAO
- Linux & Windows Support
First of all i want to setup a working runtime shader editor and abstract vulkan. This is used as my shader editor to quickly prototype and test Graphics Programming Techniques

