A Sonic Adventure modeling library with support for all game related model formats. Also contains support for various other SEGA based games, although support is not guaranteed.
| Namespace (SA3D.Modeling.*) | Description |
|---|---|
| File | Model data storage file handlers for select native- and X-Hax custom file-formats. |
| Mesh | Library for handling, reading and writing mesh data. |
| Mesh.Basic | Basic mesh data library. Used in SA1 (everything) and SA2 (collision geometry only) |
| Mesh.Chunk | Chunk mesh data library. Used in SA2. |
| Mesh.Gamecube | Gamecube-like mesh data library. Used in SA2B and its ports. |
| Mesh.Buffer | SA3D internal mesh format. Used for conversion and rendering purposes. Is a simplified version of Chunk and mixes in Basic elements. |
| Mesh.Weighted | SA3D internal mesh format. Used only for conversion purposes, as it is more in line with most modern mesh formats. |
| ObjectData | Library for handling, reading and writing node and geometry container data. |
| Animation | Library for handling, reading and writing animation data. |
| Structs | Common structure code between all namespaces. |
| Strippify | Triangle strip generating and handling code. |
!! Requires authorization via the X-Hax organisation
- Edit the version number in src/SA3D.Modeling/SA3D.Modeling.csproj; Example:
<Version>1.0.0</Version>-><Version>2.0.0</Version> - Commit the change but dont yet push.
- Tag the commit:
git tag -a [version number] HEAD -m "Release version [version number]" - Push with tags:
git push --follow-tags
This will automatically start the Github Build and Publish workflow