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The original shader could cause a compute shader compiling error which wasn't very easy to trace. It is better to set the initial value to a very large number instead to something that isn't supported by some systems.
Fixed shakiness described in issues SebLague#13 and SebLague#18 , Unity updated to 2020.3.1f1 (77a89f25062f)
Delofon
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Mar 31, 2021
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| if (Time.timeScale == 0) { | ||
| return; | ||
| } |
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This was not in original source code, and there doesn't seem to be anything that breaks up in void FixedUpdate() without it, but I placed it here anyway just for convenience.
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Commit 389eb16: The original shader could cause a compute shader compiling error which wasn't very easy to trace. It is better to set the initial value to a very large number instead to something that isn't supported by some systems.
Trace of this compiling error was seen in issue #24
Commit a265caa: Originally, moving astronaut or camera around would cause shaking similar to floating-point precision issues shaking. This should hopefully fix that.