This is a preview build of the Rex Engine project, culminating in all the changes made over a lot of months.
Editing terrain is a big part of developing 3D games, and it should be an out-of-the-box feature for any 3D game engine. ReX integrates Terrain3D directly into the engine, allowing game devs to edit terrain right out the gate. No addons or extensions required.
Performance enhancements While there were tons of changes under the hood made to improve performance, here’s some of the highlights:
- Updated to C++23 and integrated up to AVX2 support
- Caching changes to reduce runtime overhead and improve performance (especially in rendering)
- OOM changes that improved stability
- Other stability changes (crash prevention, null pointer checks, logic corrections, de/serialization fixes, improper binding fixes, etc.)
- A huge amount of changes that culminated in big frame-rate increases when utilizing CPU, pathfinding etc
All the changes listed above (and some that aren't) are roadmapped to be added to Redot LTS over the coming months.
Note: there are only Windows and Linux binaries for this build.
You can download it here: https://github.com/Redot-Engine/rex-release/releases/tag/v0.0.1
Hope you enjoy this preview of what is to come!