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Build Solver

A web app for building and optimizing Wynncraft character loadouts using the Workbench + Build Solver application.

Layout

New Workbench + Build Solver app

  • frontend/ - source code (React + TypeScript + Vite)
  • dist/ - built static output for the site root /

Data (legacy + workbench)

  • compress.json - main item database
  • other root JSON files are mostly legacy runtime/build data and are intentionally still in root for compatibility

Docs

  • docs/ARCHITECTURE.md
  • docs/AUTO_BUILDER.md
  • docs/legacy/ENCODING.md
  • docs/legacy/expr_parser.md
  • docs/CREDITS.txt

Workbench quick start

cd frontend
npm.cmd install
npm.cmd run dev

Open:

  • http://localhost:5173/

In the Workbench UI, the old "Auto Builder / Optimizer" flow is now called Build Solver.

Build:

cd frontend
npm.cmd run build

Legacy

The original Wynnbuilder static site and tools (builder, items, crafter, custom, map, wynnfo, etc.) are preserved under the legacy/ folder for archival and backwards-compatibility purposes.

Credit

This work builds on prior community projects and the broader Wynncraft ecosystem:

  • Wynnbuilder team: Original Wynnbuilder maintainers and contributors (see additional contributor credits in docs/CREDITS.txt).
  • Wynnmana: Mana sustain and spell–mana reference from wynnmana/wynnmana.github.io.
  • Wynncraft: Game, content, and universe credit belongs to the Wynncraft creators and community.

If you are somehow using this repo, keep that credit intact.

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