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Ne0nWinds/README.md

Hello, I'm Caden Parker

C/C++ engineer focused on real-time graphics, performance, and systems-level work.


Open-source Contributions

three.js

Projects

A real-time 3D cyclic cellular automata simulation implemented with WebGPU compute shaders

ezgif com-video-to-webp-converter-5 output

Optimizations

  • Uses a (8, 4, 2) 3D workgroup size to maximize cache-coherent reads along the X axis
  • Bitpacks cell states to signifcantly reduce overall memory bandwidth
  • Assigns multiple cellular automata states to a single GPU thread, improving memory re-use and ALU usage
  • Rendered by rasterizing a bounding box and performing per-pixel DDA voxel traversal along the view ray

A brute-force ray tracer, optimized with SIMD and multi-threading

image

Live Demo: https://simd-ray-tracer.netlify.app/

Key Features

  • Compiles to WASM and x64, supporting WebAssembly SIMD, SSE2, and AVX2
  • Data is layed out in an array of struct of arrays, ensuring good cache locality and compatibility with SIMD
  • Supports matte, specular, and fresnel materials

Pinned Loading

  1. WebGPU-Cellular-Automata WebGPU-Cellular-Automata Public

    An implementation of various cellular automata in WebGPU compute shaders

    JavaScript 8

  2. native-clip native-clip Public

    Access to the native OS clipboard from NodeJS

    C 5

  3. SIMD-Ray-Tracer SIMD-Ray-Tracer Public

    A brute-force ray tracer optimized with SIMD and multi-threading

    C++ 4

  4. 3D-Cyclic-Cellular-Automata 3D-Cyclic-Cellular-Automata Public

    3D Cyclic Cellular Automata, implemented in WebGPU compute shaders

    JavaScript

  5. WebGPU-Volumetrics-Demo WebGPU-Volumetrics-Demo Public

    Real-time Volumetric Lighting Demo in WebGPU

    JavaScript

  6. Patterns-Chaos Patterns-Chaos Public

    Primordial Particle Systems in Vulkan

    C