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Acid Commons: A Mutation has turned the infected blood into acid, they leave behind pools of caustic acid on death
Fire Commons: Keep your distance or burn alive from these burning infected.
Exploding Commons: These infected have developed an unstable cyst in their skull cavity. Head trauma will cause them to explode violently.
Clown Show: Clown infected will alert other commons.
Crowd Control: SWAT armor was meant to protect against bullets. These Ridden are going to be harder to take down.
Mud Crawlers: Mudmen will obscure the survivors vision when hit.
CEDA Operatives: CEDA infected have more health. Aim for the head.
Construction Site: Construction commons have more health. Aim for the head.
Jimmy Gibbs and Cousins: Jimmy Gibbs has significantly more health, and will attract other common infected.
Fallen Cleaners: Fallen cleaners have significantly more health, and have a chance to drop an item.
Shambling Commons: This is what remains of the living. Aim for the head to put them down quickly.
Running Commons: This is what remains of the living. Aim for the head to put them down quickly.
Blitzing Commons: This is what remains of the living. Aim for the head to put them down quickly.
Tallboys: These towering mutations can surge into powerful slam attacks. Aim for the head or use fire to take them out.
Crushers: Getting crushed is the worst way to die. Attack the Crusher to free your teammates.
Bruisers: Bruisers can take a lot of punishment. Keep moving and don't let them get close.
Hockers: Melee teammates to free them from Hocker pins.
Stinger: Stingers spit toxic projectiles from long distances or high vantage points.
Stalkers: A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates.
Retches: Acidic vomit leaves dangerous bile pools.
Exploders: Stay away from these two-legged death bombs!
Reeker: Reeker guts can call the horde if they explode on you.
Tattlers: The mindless babbling of Snitches can be heard constantly here. Work together to avoid notice.
Breaker: Breakers will call the Swarm which will surround the area and damage survivors. Also able to launch himself towards survivors.
Ogre: Ogres will throw rocks at the survivors. Also has a lot of health.
Hunted: There are rampaging hordes in this area. It's only a matter of time before they find us. (Horde Spawns every 3 minutes)
Onslaught: The horde is right on our heels, move fast or be overrun.
Tallboy Hordes: Huge hordes of Tallboys will attack on a timer.
Crusher Hordes: Huge hordes of Crushers will attack on a timer.
Bruiser Hordes: Huge hordes of Bruisers will attack on a timer.
Hocker Hordes: Huge hordes of Hockers will attack on a timer.
Stinger Hordes: Huge hordes of Stingers will attack on a timer.
Stalker Hordes: Huge hordes of Stalkers will attack on a timer.
Exploder Hordes: Huge hordes of Exploders will attack on a timer.
Retch Hordes: Huge hordes of Retches will attack on a timer.
Reeker Hordes: Huge hordes of Reekers will attack on a timer.
The Birds: Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you.
The Lockdown: Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution.
Slumber Party: The area is infested with Sleepers, stay together and keep your eyes open.
The Dark: The Power is out. Stay quiet and you may make it through.
The Fog: An Unnatural fog has settled on this area.
Biohazard: Your health slowly rots away, but kills grant a small reprieve.
Frigid Outskirts: A winter storm is passing through. High power winds will slow you down.
Swarm Stream: Infected have a random chance to spawn with a bright light that blinds the survivors.
Empty Pockets: All offensive accessories have been looted in the area.
Survival of the Fittest: All healing accessories have been looted in the area.
Do or Die: Respawns are disabled. Make your life count.
Ammo Shortage: Reserve ammo is reduced.
Fatigue: All actions by the survivors are slower.
Speed Run: Reach the saferoom in the time limit to earn an extra player card.
No One Left Behind: Reach the saferoom with all survivors alive to earn an extra player card.
Gnome Alone: Find the lost Gnome and bring them to the saferoom to earn an extra player card.
Nick: +5% DMG
Rochelle: +10% Heal EFF
Coach: +10 Max HP
Ellis: +5% CRIT Chance
Bill: +10% Reload Speed
Zoey: +10% Melee DMG
Louis: +10% Move Speed
Francis: +10% RES
Glass Cannon: +30% DMG, -20% RES
Sharpshooter: +25% DMG past 10m
Outlaw: +100% Pistol / Magnum DMG
Overconfident: +25% RES at max lives
Slugger: +30% Melee Speed
Meth Head: +2.5% Move Speed per Mutation kill
Optics Enthusiast: Gain laser sights (+60% ACC)
Breakout: Hold [SHOVE] to escape grabs, +1 Breakout attempts
Adrenaline Rush: Adrenaline on Team incap
Helping Hand: +50% Team Revive Speed
Combat Medic: +15 HP on all revives, +15% Team Revive Speed
Amped Up: Non-event hordes heal +20 Team HP (5s CD)
Addict: +50% Temp Heal EFF, perks by Temp HP level
Fleet of Foot: +12.5% Move Speed, -10 Max HP
Cross Trainers: +7% Move Speed, +5 Max HP
Multitool: +50% Team Use Speed, -5% DEF
Shredder: +1% DMG per shot fired until reload
Screwdriver: +25% Team Use Speed
Smelling Salts: +150% Team Revive Speed, Reduces Revive HP
Boss Killer: +20% DMG vs Bosses
Pyromaniac: +150% Fire DMG
Bomb Squad: +100% Team Explosive DMG
Confident Killer: +2.5% DMG per Mutation death
Canned Goods: +30 Max HP
Slow and Steady: +50 Max HP, -10% Move Speed
Tough Skin: +40% RES vs Commons
Scar Tissue: +30% RES, -50% Heal EFF
Chemical Barrier: +50% Acid RES
Face Your Fears: +2 Temp HP on kill within 2.5m
Mean Drunk: +20% Melee DMG, +20 Max HP
Brawler: +50 Shove DMG
Berserker: +25% Melee DMG, +5% Move Speed
Swan Song: +100% CRIT chance while incapped
Last Legs: Team can crawl while incapped
Buckshot Bruiser: +0.25 Temp HP per Shotgun pellet
Lumberjack: +200% Team Chainsaw DMG
Well Fed: +10 Team Max HP
Overwatch: Kills from 10m heal cleaners within 10m of target
Strength In Numbers: +2.5% Team DMG per alive Cleaner
Fire Proof: +50% Fire RES
Brazen: +40% Melee DMG, -25% Reload Speed
Marked for Death: +10% Team DMG vs Pinged Mutations
Pack Mule: +40% Team Max Ammo
Eye of the Swarm: +50% DMG in the Swarm Circle
EMT Bag: +50% Heal EFF
Antibiotic Ointment: +25% Heal EFF, +15 Temp HP to target
Medical Expert: +30% Team Heal EFF, +10% Team Revive Speed
Cauterized: +50% Slower Team HP Decay
Group Therapy: Team shares 20% of health item uses
Inspiring Sacrifice: +25 Team Temp HP after incap
Reload Drills: +25% Reload Speed
Mag Coupler: +75% Reload Speed, DISABLES:** Shove
Arsonist: +0.1 Temp HP per Fire DMG
Needs of the Many: +1 Team Life, -10 Max HP
Cannoneer: +200% Team Grenade Launcher DMG
Down In Front: No FF DMG when crouched
Clean Kill: Precision kills give +5% DMG, Resets when DMG taken
Experienced EMT: Cleaners you heal gain +25 Max HP
Medical Professional: Medkits and Defibs heal +10 HP and 1 Extra Life
Lucky Shot: +7% Team CRIT Chance (+400% DMG)
Selfless: -15 Max HP, +20 Team Max HP
Selfish: +40 Max HP, -5 Team Max HP
Heightend Senses: Ping Mutations, Hazards and Items in 7.5m
Hot Shot: +15% chance of Ammo Upgrade on Mutation death
Piñata: +15% chance of item on Mutation death
Well Rested: Team fully heals each chapter
Gambler: Randomize stats each map!
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