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12 changes: 9 additions & 3 deletions devops/configuration.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -380,17 +380,23 @@ Hyperscape fetches game manifests from the CDN at server startup instead of bund
The following manifests are fetched from `PUBLIC_CDN_URL/manifests/`:

- `items.json` - Item definitions
- `ammunition.json` - Ammunition definitions for ranged combat
- `npcs.json` - NPC and mob data
- `ammunition.json` - Ammunition definitions for ranged combat (updated Feb 2026)
- `npcs.json` - NPC and mob data (includes new goblins, stores, and optimized models)
- `resources.json` - Gathering resources
- `tools.json` - Tool definitions
- `biomes.json` - Biome configurations
- `world-areas.json` - World area definitions
- `stores.json` - Shop inventories
- `stores.json` - Shop inventories (expanded with new store types)
- `music.json` - Music track metadata
- `vegetation.json` - Vegetation spawning
- `buildings.json` - Building placements

**Recent Updates:**
- New NPC models and store types added (Feb 16, 2026)
- Asset optimization for improved performance (Feb 13, 2026)
- Magic staff models for spellcasting (Feb 1, 2026)
- Currency items: bones and coins (Feb 2, 2026)

### Fetch Behavior

**Production** (`NODE_ENV=production`):
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11 changes: 11 additions & 0 deletions guides/adding-content.mdx
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Expand Up @@ -12,6 +12,17 @@ Hyperscape uses JSON manifests for game content. Add new NPCs, items, stores, an
No code changes required—just edit the JSON manifest files and restart the server.
</Info>

## Recent Asset Updates

The assets repository has been continuously updated with new content:

- **New Stores and NPCs** (Feb 16, 2026): Added additional store types and NPC models for enhanced gameplay variety
- **Asset Optimization** (Feb 13, 2026): Optimized existing assets for improved performance and loading times
- **NPC Model Organization** (Feb 13, 2026): Reorganized asset structure and added new NPC models including goblins and other mobs
- **Magic Staffs** (Feb 1, 2026): Added new magic staff models for spellcasting classes
- **Currency Items** (Feb 2, 2026): Added bones and coins as collectible currency items
- **Ammunition System** (Feb 6-8, 2026): Updated ammunition manifest for ranged combat mechanics

## Content Files

All manifests are in `packages/server/world/assets/manifests/`:
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