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tcm390
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Mar 9, 2026
- Add 165 tree model GLBs (55 variants x 3 LOD levels) for 12 tree types: bamboo, birch, cactus, chinaPine, coconut, dead, fir, knotwood, maple, oak, palm, pine
- Add terrain-biomes placeholder textures (grass, dirt, cliff, desert, snow variants) for TerrainShader biome rendering
- Update woodcutting.json: replace 8 old generic trees with 12 new types using modelVariants arrays
- Update biomes.json: remove stale tree1 vegetation layers (trees now managed via TreeTypes.ts + woodcutting manifest)
- Update vegetation.json: remove tree1 entry (trees no longer placed by VegetationSystem)
- Add 165 tree model GLBs (55 variants x 3 LOD levels) for 12 tree types: bamboo, birch, cactus, chinaPine, coconut, dead, fir, knotwood, maple, oak, palm, pine - Add terrain-biomes placeholder textures (grass, dirt, cliff, desert, snow variants) for TerrainShader biome rendering - Update woodcutting.json: replace 8 old generic trees with 12 new types using modelVariants arrays - Update biomes.json: remove stale tree1 vegetation layers (trees now managed via TreeTypes.ts + woodcutting manifest) - Update vegetation.json: remove tree1 entry (trees no longer placed by VegetationSystem) Made-with: Cursor
Replace placeholder textures with the correct ones from terrain_textures/ Made-with: Cursor
Replace outdated 8-biome manifest with the active 3-biome version used by the server. Made-with: Cursor
Tundra 0.8 → 1.8, Forest 0.8 → 1.5, Canyon 0.6 → 2.5 to match actual terrain generation slopes from terracing and landscape features. Made-with: Cursor
Split dead_06.glb into its own "wind pine" tree type for tundra biome, removed it from the dead tree model variants. Made-with: Cursor
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