A powerful Unreal Engine Editor plugin that allows you to build and upload your game patches directly to Game Launcher Cloud platform from within Unreal Engine.
- Easy authentication using API Key
- Secure connection to Game Launcher Cloud backend
- Persistent login sessions
- Build your Unreal Engine game directly from the editor
- Automatic compression and optimization
- Upload builds to Game Launcher Cloud with one click
- Real-time upload progress tracking
- Support for Windows, Linux, and macOS builds
- Receive helpful tips to improve patch quality
- Learn optimization techniques
- Best practices for game distribution
- Build size recommendations
- Download the latest release from Fab
- Extract to your Unreal Engine's plugin folder:
UE_5.X/Engine/Plugins/Marketplace/GameLauncherCloud/ - Restart Unreal Engine
- The plugin will be available for all projects
- Download the latest release from GitHub Releases
- Copy the
Pluginfolder to your project'sPluginsfolder:YourProject/Plugins/GameLauncherCloud/ - Restart Unreal Engine
- Open your project
- Go to Edit > Plugins
- Search for "Game Launcher Cloud"
- Enable the plugin
- Restart the editor when prompted
- Go to Game Launcher Cloud API Keys
- Click Create New API Key
- Give it a name (e.g., "Unreal Engine Plugin")
- Copy your API key
- In Unreal Engine, go to Tools menu
- Click Game Launcher Cloud
- The manager window will open
- In the Manager window, paste your API Key
- Click Login with API Key
- You should see "Login successful!" message
- Click Load My Apps to see your available apps
- Select the app you want to upload to
- (Optional) Write some build notes
- Click Build & Upload to Game Launcher Cloud
- Wait for the build and upload to complete
- Unreal Engine 5.0 or newer (compatible with UE4.27+)
- Visual Studio 2019 or newer (for building from source)
- Active Game Launcher Cloud account
- .NET Framework 4.7.2 or newer
The plugin saves your settings in:
YourProject/Plugins/GameLauncherCloud/Config/glc_config.json
Note: Add this file to .gitignore to avoid committing your API key!
Example .gitignore entry:
# Game Launcher Cloud Config (contains API keys)
Plugins/GameLauncherCloud/Config/glc_config.json
- Compress textures appropriately
- Remove unused assets
- Use pak file compression
- Enable code stripping in Project Settings
Always include:
- Version number
- New features added
- Bugs fixed
- Known issues
- Run the packaged build locally first
- Check for crashes or errors
- Verify all features work
- Test performance on target hardware
- Clone this repository
- Copy the plugin to your project's
Pluginsfolder - Right-click your
.uprojectfile - Select Generate Visual Studio project files
- Open the
.slnfile in Visual Studio - Build the solution in Development Editor configuration
Need help? We're here for you!
- ๐ง Email: support@gamelauncher.cloud
- ๐ฌ Discord: Join our community
- ๐ Documentation: help.gamelauncher.cloud
- ๐ Website: gamelauncher.cloud
This plugin is provided free of charge for use with Game Launcher Cloud platform.
Game Launcher Cloud is a comprehensive platform for game developers to:
- Create custom game launchers in minutes
- Distribute game patches efficiently
- Manage multiple games and versions
- Track downloads and analytics
- Provide seamless updates to players
Visit gamelauncher.cloud to learn more!
Made with โค๏ธ by the Game Launcher Cloud team
