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📝 WalkthroughWalkthroughAdds a new SetupPathfinding call to initialize navigator behavior (sets Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Poem
🚥 Pre-merge checks | ✅ 1 | ❌ 2❌ Failed checks (1 warning, 1 inconclusive)
✅ Passed checks (1 passed)
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🧪 Generate unit tests (beta)
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Actionable comments posted: 2
🤖 Fix all issues with AI agents
In `@changelog/snippets/fix.7020.md`:
- Line 1: Update the changelog snippet text to hyphenate the compound adjective:
replace "long distance moves" with "long-distance moves" in the string "(`#7020`)
Fix pathfinding by disabling column formation for long distance moves." so the
sentence reads "(`#7020`) Fix pathfinding by disabling column formation for
long-distance moves."
In `@lua/simInit.lua`:
- Around line 225-231: Fix the typo in the comment near
SetNavigatorPersonalPosMaxDistance(9999): change "waipoints" to "waypoints" in
the explanatory block so the comment reads "...using personal positioning
instead of waypoints for any move order...". Ensure only the comment text is
updated and the function call SetNavigatorPersonalPosMaxDistance remains
unchanged.
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Actionable comments posted: 1
🤖 Fix all issues with AI agents
In `@lua/simInit.lua`:
- Around line 224-231: The SetNavigatorPersonalPosMaxDistance(9999) call is only
in SetupSession and must also be invoked when a save is loaded; modify the
OnPostLoad() function to reapply SetNavigatorPersonalPosMaxDistance(9999) (place
it alongside other session/initialization calls in OnPostLoad) so loaded games
use the same navigator behavior as new sessions; reference
SetNavigatorPersonalPosMaxDistance, SetupSession, and OnPostLoad to locate where
to add the call.
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I'm not on the team or contributor or anything, but 100% agree, based on the videos. |
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Requires FAForever/FA-Binary-Patches#132
Discussion and vids are here: https://discord.com/channels/197033481883222026/1469005016361861445
Summary by CodeRabbit
Bug Fixes
Documentation