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Nerf Seraphim and Buff UEF missile cruisers#7018

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lL1l1 wants to merge 5 commits intoFAForever:developfrom
lL1l1:balance/sera-cruiser
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Nerf Seraphim and Buff UEF missile cruisers#7018
lL1l1 wants to merge 5 commits intoFAForever:developfrom
lL1l1:balance/sera-cruiser

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@lL1l1 lL1l1 commented Feb 10, 2026

Description of the proposed changes

Decrease Seraphim cruiser's missile damage and splash radius, while increasing the UEF cruiser's missile damage and splash radius.

With the TML rework Seraphim got incredibly fast missiles, which resulted in their cruiser being overly powerful, previously being tuned with high DPS for slower, 1 HP missiles. On the other hand, the UEF cruiser had its damage radius reduced from 3 to 2 in the rework, presumedly due to the small visual effects on impact. The UEF cruiser also has lackluster DPS and is rather easy to defend despite its missiles having 2 HP because the missiles do not 1-shot T2 engineers, have low speed, and are slow to react to new targets as they are fired in a 4-shot salvo.

Ithalua: T2 Cruiser (XSS0202):

  • Laanse Tactical Missile Launcher:
    • Damage: 500 -> 400
    • Damage Radius: 3 -> 2.3

Governor: T2 Cruiser (UES0202):

  • Long Range Cruise Missile:
    • Damage: 300-> 400
    • Damage Radius: 2 -> 3

Testing done on the proposed changes

The visuals better match the UEF cruiser's damage radius.

Checklist

- [ ] Changes are annotated, including comments where useful

Summary by CodeRabbit

Balance Changes

  • Seraphim T2 Cruiser: Missile damage reduced (500→400) and blast radius decreased (3→2.3)
  • UEF T2 Cruiser: Missile damage increased (300→400) and blast radius expanded (2→3)
  • Adjusted projectile hit scale properties for improved impact detection

@lL1l1 lL1l1 requested a review from Rhaelya February 10, 2026 13:07
@lL1l1 lL1l1 added area: graphics Anything Related to the Game Graphics area: balance idea related to suggestions for unit balance labels Feb 10, 2026
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coderabbitai bot commented Feb 10, 2026

📝 Walkthrough

Walkthrough

This change adjusts T2 cruiser missile balance: Seraphim damage and radius decreased, UEF damage and radius increased, TIF projectile hit scale increased, with changelog documenting the adjustments.

Changes

Cohort / File(s) Summary
Changelog Entry
changelog/snippets/balance.7018.md
Documents balance adjustments for Seraphim and UEF T2 cruiser missiles with prior context notes.
Unit Weapon Stats
units/UES0202/UES0202_unit.bp, units/XSS0202/XSS0202_unit.bp
Updated weapon damage and radius values: UES0202 Long Range Cruise Missile increased (300→400 damage, 2→3 radius); XSS0202 Laanse Tactical Missile decreased (500→400 damage, 3→2.3 radius).
Projectile Hit Scale
projectiles/TIFMissileCruise04/TIFMissileCruise04_Script.lua
Increased hit scale properties from 1.5 to 2.25 across all hit variants.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~8 minutes

Suggested labels

area: balance, area: unit-blueprint

Suggested reviewers

  • Rhaelya
  • BlackYps

Poem

🐰 With carrot-crunching care, we balance the sky,
Seraphim missiles dial down their might so high,
UEF cruisers surge forth with newfound power,
Hit scales adjusted in this balance hour! ✨🚀

🚥 Pre-merge checks | ✅ 3
✅ Passed checks (3 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly and concisely summarizes the main changes: nerfs to Seraphim cruiser and buffs to UEF cruiser. It accurately reflects the primary objectives of the pull request.
Description check ✅ Passed The description is comprehensive and follows the template well. It includes a clear summary of changes with specific numeric adjustments, detailed rationale for the balance changes, testing information, and a completed checklist.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing touches
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🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

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@lL1l1 lL1l1 marked this pull request as ready for review February 10, 2026 13:09
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Actionable comments posted: 1

🤖 Fix all issues with AI agents
In `@changelog/snippets/balance.7018.md`:
- Line 12: Update the formatting in the "Damage: 300-> 400" snippet by adding a
space before the arrow so it reads "Damage: 300 -> 400", matching the existing
style used elsewhere (e.g., "500 -> 400") and keeping arrow spacing consistent
across the changelog entry.


**Governor: T2 Cruiser (UES0202):**
- Long Range Cruise Missile:
- Damage: 300-> 400
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⚠️ Potential issue | 🟡 Minor

Minor formatting inconsistency: missing space before arrow.

Line 12 has 300-> 400 while line 7 uses 500 -> 400. Add a space for consistency.

-    - Damage: 300-> 400
+    - Damage: 300 -> 400
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
- Damage: 300-> 400
- Damage: 300 -> 400
🤖 Prompt for AI Agents
In `@changelog/snippets/balance.7018.md` at line 12, Update the formatting in the
"Damage: 300-> 400" snippet by adding a space before the arrow so it reads
"Damage: 300 -> 400", matching the existing style used elsewhere (e.g., "500 ->
400") and keeping arrow spacing consistent across the changelog entry.

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area: balance idea related to suggestions for unit balance area: graphics Anything Related to the Game Graphics

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