Nerf Seraphim and Buff UEF missile cruisers#7018
Nerf Seraphim and Buff UEF missile cruisers#7018lL1l1 wants to merge 5 commits intoFAForever:developfrom
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📝 WalkthroughWalkthroughThis change adjusts T2 cruiser missile balance: Seraphim damage and radius decreased, UEF damage and radius increased, TIF projectile hit scale increased, with changelog documenting the adjustments. Changes
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Actionable comments posted: 1
🤖 Fix all issues with AI agents
In `@changelog/snippets/balance.7018.md`:
- Line 12: Update the formatting in the "Damage: 300-> 400" snippet by adding a
space before the arrow so it reads "Damage: 300 -> 400", matching the existing
style used elsewhere (e.g., "500 -> 400") and keeping arrow spacing consistent
across the changelog entry.
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| **Governor: T2 Cruiser (UES0202):** | ||
| - Long Range Cruise Missile: | ||
| - Damage: 300-> 400 |
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Minor formatting inconsistency: missing space before arrow.
Line 12 has 300-> 400 while line 7 uses 500 -> 400. Add a space for consistency.
- - Damage: 300-> 400
+ - Damage: 300 -> 400📝 Committable suggestion
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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| - Damage: 300-> 400 | |
| - Damage: 300 -> 400 |
🤖 Prompt for AI Agents
In `@changelog/snippets/balance.7018.md` at line 12, Update the formatting in the
"Damage: 300-> 400" snippet by adding a space before the arrow so it reads
"Damage: 300 -> 400", matching the existing style used elsewhere (e.g., "500 ->
400") and keeping arrow spacing consistent across the changelog entry.
Description of the proposed changes
Decrease Seraphim cruiser's missile damage and splash radius, while increasing the UEF cruiser's missile damage and splash radius.
With the TML rework Seraphim got incredibly fast missiles, which resulted in their cruiser being overly powerful, previously being tuned with high DPS for slower, 1 HP missiles. On the other hand, the UEF cruiser had its damage radius reduced from 3 to 2 in the rework, presumedly due to the small visual effects on impact. The UEF cruiser also has lackluster DPS and is rather easy to defend despite its missiles having 2 HP because the missiles do not 1-shot T2 engineers, have low speed, and are slow to react to new targets as they are fired in a 4-shot salvo.
Ithalua: T2 Cruiser (XSS0202):
Governor: T2 Cruiser (UES0202):
Testing done on the proposed changes
The visuals better match the UEF cruiser's damage radius.
Checklist
- [ ] Changes are annotated, including comments where usefulSummary by CodeRabbit
Balance Changes