Knowledge database maintained by A.R.C.
This program can be executed on Linux / Windows / macOS.
You must have at least 5 GB free space.
These softwares are required:
- Git
- Zip
- Bash
- FFmpeg
- Node.js
- Python 3 with
pydubandPillow - AssetStudio
Compiling is to translate the original files to readable datasheets.
Follow the instruction to compile it.
- Clone this project with
git. - Put your
.obbfile into./rawand rename to{version}.obb - Put your
.apkfile into./rawand rename to{version}.apk - Execute
./asset.sh {version} - Use AssetStudio to export files as below
- Execute
./build.sh {version}
If you want to generate your website at current version, just add dist at the 6th step.
注意:龙渊对某些版本进行了加密,本自动化处理程序将无法支持,请自行解决资源提取问题
- 用
git克隆本项目 - 将游戏资源导出至计算机中(未加密版本可使用
./china.sh {version}) - 按照下方说明使用 AssetStudio 导出文件
- 运行
./build.sh {version}
如果希望生成这个版本的发布版,请在第4步后添加 dist。
If you you want a fresh start, execute ./clean.sh
Remember, converting audios needs a long time, so keep your cache as possible.
You can delete the cache of any module as you wish. They are stored in ./res/converted/* and ./res/cache_*.json.
- Enable the following options in
Optionsmenu.
Display all assetsDisplay asset information(original name)Convert Texture2D(PNG)Group > container path(ordo not groupbefore 0.14.11)
- Load folder
./res/unitybundles - Filter
AudioClip,TextAsset,Sprite Export > Filtered assetsto./res/export- Restart(close&open) AssetStudio
- Load folder
./res/unitydata - Export
Sprite:{character}_sto./res/export/images/characters - Export
AudioClip:story_*to./res/export/audios/story - (Optional) Export
AudioClip:title*,ending*,{character}_*to./res/export/audios/extra
Make sure you have added your ssh keys to your Github account.
To deploy, edit ./deploy.sh and execute it.
None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Rayark Inc. or its affiliates.