"Ambient mode" brought up-to-date with the launcher branch#247
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andre wants to merge 99 commits intoCoinOPS-Official:launcherfrom
Open
"Ambient mode" brought up-to-date with the launcher branch#247andre wants to merge 99 commits intoCoinOPS-Official:launcherfrom
andre wants to merge 99 commits intoCoinOPS-Official:launcherfrom
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Mention inverted logging flags
Fully updated to reflect GlobalOpts.cpp at current point in time
Refactor paragraph
Add more info about options
Initial Formatting
Add CoinOPS feature column
Deleted /Configuration folder. For archiving its been moved to its own branch
State where the executables are built to
…rendering every iteration through loop.
… alpha channel and will fade properly
…xit combo". Cleaner than too booleans.
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I'm keeping the Ambient mode branch current for use in my own cabinet ...
Why and What
The intent of Ambient Mode is to allow your arcade cabinet to assume a low-key presence in a room. For example, in a living room setting, you might not want the cabinet to be a focal point all the time. Ambient Mode allows the cabinet to recede to the background without powering it all the way off.
It's basically a screensaver that is activated by the exit button (but "screensaver" nomenclature is already utilized in the project).
When enabled:
Configuration
create a directory called "ambient" in the same directory as the RetroFE executable, and populate it with images.
If you have a 2nd monitor, you should have at least one image name ending with "_marquee.png" (or any other common image extension)
in settings.conf:
Marquee display
If you have two monitors, the second monitor is assumed to be a marquee display. When a new image is displayed on the main screen, the corresponding marquee image will be displayed if it exists, by looking for "*_marquee.ext". For example, if "sunset.png" is being displayed on the main screen, the system will look for "sunset_marquee.png" to display on the marquee.
If no corresponding marquee image is found, a random marquee image is displayed instead.