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Description by Cal
PR Description
This PR introduces performance improvements and refactoring in the handling of frames and groups within the application. It optimizes the rendering process by reducing redundant operations and improving the logic for determining element containment within frames.
Diagrams of code changes
sequenceDiagram participant User as User participant GitHub as GitHub Actions participant CallstackAI as Callstack.ai Action participant App as App Component participant Frame as Frame Module participant Groups as Groups Module participant Renderer as Renderer Module User->>GitHub: Trigger Callstack.ai PR Review GitHub->>CallstackAI: Dispatch workflow with inputs (config, head, base) CallstackAI->>GitHub: Review PR using inputs App->>Frame: Check if element is in frame Frame->>App: Return elements in frame App->>Groups: Process group IDs Groups->>App: Return processed group IDs Renderer->>Frame: Get elements intersecting frame Frame->>Renderer: Return intersecting elements Renderer->>Renderer: Render visible elements Renderer->>Renderer: Render embeddable elements on top Renderer->>Renderer: Clip elements not completely in frame Renderer->>Renderer: Render selection borders Renderer->>User: Display updated sceneKey Issues
None
Files Changed
File: /.github/workflows/callstack-reviewer.yml
Added a new GitHub Actions workflow for Callstack.ai PR Review with inputs for configuration, head commit SHA, and optional base commit SHA.File: /src/components/App.tsx
Introduced a `processedGroupIds` map to optimize the selection of elements within frames, reducing redundant checks.File: /src/frame.ts
Refactored functions to improve performance by optimizing the logic for checking element containment and intersection with frames. Removed redundant functions and improved the `isElementInFrame` function with additional options for processing group IDs.File: /src/groups.ts
Added a `processedGroupIds` set to avoid redundant processing of group IDs during element selection.File: /src/renderer/renderScene.ts
Refactored the rendering logic to improve performance by optimizing the order of rendering elements and reducing unnecessary clipping operations. Introduced a `processedGroupIds` map to track processed groups.