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main.cpp
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408 lines (348 loc) · 11.2 KB
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#include <iostream>
#include <unordered_set>
#include <vector>
using namespace std;
int max(int a, int b){
if (a > b)
return a;
return b;
}
struct ListNode{
int val;
ListNode* other_list = nullptr;
ListNode* prev = nullptr;
ListNode* next = nullptr;
ListNode(int num){
val = num;
}
};
struct LinkedList{
ListNode* head;
ListNode* tail;
LinkedList(){
head = new ListNode(0);
tail = new ListNode(0);
head->next = tail;
tail->prev = head;
}
~LinkedList(){
ListNode* tmp;
tmp = head->next;
while (tmp != nullptr){
free(head);
tmp = tmp->next;
}
free(tail);
}
void add_node_before(ListNode* new_node, ListNode* next_node){
ListNode* prev_node = next_node->prev;
prev_node->next = new_node;
next_node->prev = new_node;
new_node->prev = prev_node;
new_node->next = next_node;
}
void add_node_before_tail(ListNode* new_node){
add_node_before(new_node, tail);
}
void del_node_before(ListNode* next_node){
ListNode* to_del_node = next_node->prev;
if(to_del_node == head)
return;
ListNode* prev_node = to_del_node-> prev;
prev_node->next = next_node;
next_node->prev = prev_node;
free(to_del_node);
}
void del_node_before_tail(){
del_node_before(tail);
}
void del_from_list(ListNode* node){
ListNode* prev_node = node->prev;
ListNode* next_node = node->next;
prev_node->next = next_node;
next_node->prev = prev_node;
}
};
struct SimpleGraph {
int size;
vector<int> *vertices;
SimpleGraph(int size) {
this->size = size;
vertices = new vector<int>[size];
}
void addEdge(int a, int b){
vertices[a].push_back(b);
vertices[b].push_back(a);
}
void print(){
for(int i=0; i< this->size; i++){
cout<<i<<" : ";
for(int j=0;j < this->vertices[i].size(); j++)
cout<<this->vertices[i][j]<<" ";
cout<<endl;
}
}
};
struct LexBFSstructure{
LinkedList* classes;
LinkedList* elements;
SimpleGraph* graph;
ListNode** elements_array;
LexBFSstructure(){
classes = new LinkedList();
elements = new LinkedList();
classes->head->other_list = elements->head;
elements->head->other_list = classes->head;
classes->tail->other_list = elements->tail;
elements->tail->other_list = classes->tail;
}
~LexBFSstructure(){
delete classes;
delete elements;
delete elements_array;
}
void add_initial_elements(int size){
elements_array = new ListNode*[size];
//gen array
int arr[size];
for (int i=0; i<size; i++)
arr[i] = i;
ListNode* new_node;
for(int i=0; i< size; i++){
new_node = new ListNode(arr[i]);
elements->add_node_before_tail(new_node);
elements_array[arr[i]] = new_node;
}
}
void add_initial_class(){
ListNode* first_class = new ListNode(0);
classes->add_node_before_tail(first_class);
ListNode* tmp = elements->head->next;
first_class->other_list = tmp;
while (tmp->next) {
tmp->other_list = first_class;
tmp = tmp->next;
}
}
void initialize_structure(SimpleGraph* G){
graph = G;
add_initial_elements(G->size);
add_initial_class();
}
int get_pivot(){
int last_elem;
ListNode* last_elem_node = elements->tail->prev;
ListNode* last_class_node = classes->tail->prev;
last_elem = last_elem_node->val;
if(last_class_node->other_list == last_elem_node)
classes->del_node_before_tail();
elements->del_node_before_tail();
elements_array[last_elem] = nullptr;
return last_elem;
}
void add_elem_to_existing_class(ListNode* class_node, ListNode* elem_node){
//add as first element
ListNode* first_elem_of_class = class_node->other_list;
elements->add_node_before(elem_node, first_elem_of_class);
class_node->other_list = elem_node;
elem_node->other_list = class_node;
}
int partition(vector<int> neighbors, int time){
ListNode* tmp_elem_node;
ListNode* tmp_class_node, *tmp_next_class_node;
ListNode* new_class_node;
int neighbor;
int tmp_clique = 1;
for (int i=0; i < neighbors.size(); i++) {
neighbor = neighbors[i];
if(elements_array[neighbor] == nullptr) {
tmp_clique++;
continue;
}
tmp_elem_node = elements_array[neighbor];
tmp_class_node = tmp_elem_node->other_list;
tmp_next_class_node = tmp_class_node->next;
if(tmp_class_node->other_list != tmp_elem_node){
//dont remove this set
elements->del_from_list(tmp_elem_node);
if(tmp_next_class_node->val == time){
//if next set was born from last set in this iteration
//simply add to it
add_elem_to_existing_class(tmp_next_class_node, tmp_elem_node);
}else{
//we need to make a new class
new_class_node = new ListNode(time);
classes->add_node_before(new_class_node, tmp_next_class_node);
elements->add_node_before(tmp_elem_node, tmp_next_class_node->other_list);
new_class_node->other_list = tmp_elem_node;
tmp_elem_node->other_list = new_class_node;
}
}else{
//first element of the class
//if not last elem in class
if(tmp_elem_node->next->other_list == tmp_class_node){
elements->del_from_list(tmp_elem_node);
//connect class to next element
tmp_class_node->other_list = tmp_elem_node->next;
//if new class was added before
if(tmp_next_class_node->val == time){
//add to next class
add_elem_to_existing_class(tmp_next_class_node, tmp_elem_node);
}else{
//make new class
new_class_node = new ListNode(time);
classes->add_node_before(new_class_node, tmp_next_class_node);
elements->add_node_before(tmp_elem_node, tmp_next_class_node->other_list);
new_class_node->other_list = tmp_elem_node;
tmp_elem_node->other_list = new_class_node;
}
}else{
//last elem in this class
//if new class exists
if(tmp_next_class_node->val == time){
//remove this class
elements->del_from_list(tmp_elem_node);
classes->del_node_before(tmp_next_class_node);
//add to next class
add_elem_to_existing_class(tmp_next_class_node, tmp_elem_node);
//reset time to 0
tmp_next_class_node->val = 0;
}else {
//else() -> last and only elem of this class, dont change anything
//reset time to 0
tmp_class_node->val = 0;
}
}
}
}
return tmp_clique;
}
void print_elements(){
ListNode* tmp = elements->head->next;
while (tmp->next){
cout << tmp->val<< " ";
tmp = tmp->next;
}
cout<<endl;
}
void print_corresponding_classes(){
ListNode* tmp = elements->head->next;
while (tmp->next){
cout << tmp->other_list->other_list->val << " ";
tmp = tmp->next;
}
cout<<endl;
}
void print_classes(){
ListNode* tmp = classes->head->next;
while (tmp->next){
cout << tmp->other_list->val<< " ";
tmp = tmp->next;
}
cout<<endl;
}
void print_corresponding_elements(){
ListNode* tmp = classes->head->next;
while (tmp->next){
cout << tmp->other_list->val << " ";
tmp = tmp->next;
}
cout<<endl;
}
void print(){
cout<<"----------------------"<<endl;
cout<<"elements:"<<endl;
print_elements();
cout<<"corresponding_classes:"<<endl;
print_corresponding_classes();
cout<<"classes:"<<endl;
print_classes();
cout<<"corresponding_elements:"<<endl;
print_corresponding_elements();
cout<<"----------------------"<<endl;
}
int* get_lex_BFS(){
int* results = new int[graph->size];
int pivot;
for(int i=0; i<graph->size; i++){
pivot = get_pivot();
results[i] = pivot;
partition(graph->vertices[pivot], i+1);
}
cout<<endl;
return results;
}
int get_max_possible_clique(){
int* counter;
counter = new int[graph->size];
for(int i=0; i< graph->size; i++){
counter[i] = 0;
}
for(int i=0; i< graph->size; i++){
counter[graph->vertices[i].size()] ++;
}
for(int i=graph->size - 2 ; i>= 0; i--){
counter[i] += counter[i+1];
if( counter[i] >= i + 1) {
free(counter);
return i + 1;
}
}
}
int get_max_clique(){
int pivot,max_cl=0,tmp_cl,max_pos_cl;
max_pos_cl = get_max_possible_clique();
for(int i=0; i<graph->size; i++){
pivot = get_pivot();
tmp_cl = partition(graph->vertices[pivot], i+1);
max_cl = max(max_cl,tmp_cl);
if(max_cl == max_pos_cl) {
return max_cl;
}
}
return max_cl;
}
};
int max_clique_algorithm(SimpleGraph* H){
int max_cl = 0;
LexBFSstructure* lexBfSstructure = new LexBFSstructure();
lexBfSstructure->initialize_structure(H);
max_cl = lexBfSstructure->get_max_clique();
return max_cl;
}
int main() {
int Z;
scanf("%d", &Z);
int N, M;
int first, second;
bool tree, clique;
SimpleGraph* H;
while (Z--){
scanf("%d", &N);
scanf("%d", &M);
tree = false;
clique = false;
if(M == N - 1) {
tree = true;
}else if(M == N*(N-1)/2){
clique = true;
}
else{
H = new SimpleGraph(N);
}
for(int i = 0; i < M; i++){
scanf("%d", &first);
scanf("%d", &second);
if(!tree && !clique)
H->addEdge(first - 1, second - 1);
}
if(tree)
cout<<2<<endl;
else if(clique)
cout<<N-1<<endl;
else
cout << max_clique_algorithm(H) - 1 << endl;
delete H;
}
return 0;
}