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rps.js
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71 lines (52 loc) · 1.77 KB
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var hands = ['rock', 'paper', 'scissors'];
var hand1;
var hand2;
var winner;
var player1 = {
name: 'Russell',
wins: 0,
getHand: function() {
return hands[parseInt(Math.random()*10)%3];
}
}
var player2 = {
name: 'Tyler',
wins: 0,
getHand: function() {
return hands[parseInt(Math.random()*10)%3];
}
}
// play round of RPS and determing winner based on hands played
function playRound(argPlayerObj1, argPlayerObj2) {
hand1 = argPlayerObj1.getHand();
hand2 = argPlayerObj2.getHand();
if (hand1 === hand2) {
console.log("It's a tie. Round: " + argPlayerObj1.name + "'s hand= " + hand1 + " & " + argPlayerObj2.name + "'s hand = " + hand2);
} else {
if ( (hand1 === "rock" && hand2 === "scissors") || (hand1 === "paper" && hand2 === "rock") || (hand1 === "scissors" && hand2 === "paper") ) {
winner = argPlayerObj1.name;
argPlayerObj1.wins++;
} else {
winner = argPlayerObj2.name;
argPlayerObj2.wins++;
}
console.log("Winner = " + winner + ", Round: " + argPlayerObj1.name + "'s hand= " + hand1 + " & " + argPlayerObj2.name + "'s hand = " + hand2);
return winner;
}
}
// play game until winner decided
function playGame(playerOne, playerTwo, playUntil) {
while (playerOne.wins < playUntil && playerTwo.wins < playUntil) {
playRound(playerOne, playerTwo);
}
if (playerOne.wins === playUntil) {
console.log("Game Over! " + playerOne.name + " wins the game with " + playerOne.wins + " wins!");
} else {
console.log("Game Over! " + playerTwo.name + " wins the game with " + playerTwo.wins + " wins!");
}
}
// play tournament of RPS with 4 players
function playTournament(playerOne, playerTwo, playerThree, playerFour, playUntil) {
console.log("playTournament");
}
playGame(player1, player2, 5);