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rps.js
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66 lines (58 loc) · 1.42 KB
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var playerOne;
var playerTwo;
var playerOnePoints = 0;
var playerTwoPoints = 0;
while (playerOnePoints < 3 && playerTwoPoints < 3) {
playerOne = prompt("Rock, paper, or scissors?");
playerTwo = parseInt(Math.random()*10)%3;
if (playerTwo === 0) {
playerTwo = "rock";
}
else if (playerTwo === 1) {
playerTwo = "paper";
}
else {
playerTwo = "scissors";
}
alert("I got " + playerOne + " and computer has " + playerTwo);
if (playerOne === playerTwo) {
alert("There's a tie!");
}
else if (playerOne === "rock") {
if (playerTwo === "paper") {
alert("You won, computer...");
playerTwoPoints = playerTwoPoints + 1;
}
else {
alert("HAHA I WIN!");
playerOnePoints = playerOnePoints + 1;
}
}
else if (playerOne === "paper") {
if (playerTwo === "rock") {
alert("HAHA I WIN!");
playerOnePoints = playerOnePoints + 1;
}
else {
alert("You won, computer...");
playerTwoPoints = playerTwoPoints + 1;
}
}
else if (playerOne === "scissors") {
if (playerTwo === "rock") {
alert("You won, computer...");
playerTwoPoints = playerTwoPoints + 1;
}
else {
alert("HAHA I WIN!");
playerOnePoints = playerOnePoints + 1;
}
}
}
console.log("GAME IS DONE");
if (playerOnePoints === 3) {
alert("Sorry computer, I won best of three!");
}
else {
alert("Computer, you won best of three.");
}