- Open
MinecraftConsoles.slnin Visual Studio 2022. - Set
Minecraft.Clientas the Startup Project. - Select configuration:
Debug(recommended), orRelease
- Select platform:
Windows64. - Build and run:
Build > Build Solution(orCtrl+Shift+B)- Start debugging with
F5.
Configure (use your VS Community instance explicitly):
cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"Build Debug:
cmake --build build --config Debug --target MinecraftClientBuild Release:
cmake --build build --config Release --target MinecraftClientRun executable:
cd .\build\Debug
.\MinecraftClient.exeNotes:
- The CMake build is Windows-only and x64-only.
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
- Post-build asset copy is automatic for
MinecraftClientin CMake (Debug and Release variants). - The game relies on relative paths (for example
Common\Media\...), so launching from the output directory is required.