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GetTextureData no longer exists

I forgot to update the docs, sorry about that. The purpose of this refactor (which, as a user of it myself, I'm not super happy about the design either) was to move all of the texture reading and writing code away from UABEA and into AssetsTools.NET. In particular, I wanted support for both decompression in C# and compression from C# (for limited formats) and the rest from C++. I wanted as much code to be C# because that's more code that works cross platform without any changes. The C++ was included because many texture encoding libraries only exist in C++. To support all of that, to allow for more control over the process, and to more easily support png …

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@BittermanAndy
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@BittermanAndy
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