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59 lines (42 loc) · 1.67 KB
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LuaBindingGameMode.cpp
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59 lines (42 loc) · 1.67 KB
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// Copyright 2006-12 HumaNature Studios Inc.
#include "CorePch.h"
#include "GameMode/GameMode.h"
#include "LuaContext.h"
namespace core {
class LuaBindingGameMode
: public GameMode
{
public:
virtual void Initialize(PropertyObject* properties)
{
GameMode::Initialize(properties);
LuaContext context;
const char* createObjectScript = "object = { builtInFunction = function() return 2.3; end; subobject = { builtInFunction = function() return 4.5; end; }; };";
context.executeString(createObjectScript);
context.bind("object.boundFunction", this, &LuaBindingGameMode::ReturnFloat);
context.bind("object.subobject.boundFunction", this, &LuaBindingGameMode::ReturnSubFloat);
context.executeString("print('built-in returned:'..object.builtInFunction());");
context.executeString("print('built-in sub returned:'..object.subobject.builtInFunction());");
context.executeString("print(object.boundFunction);");
context.executeString("print('bound returned: '..object.boundFunction());");
context.executeString("print('bound sub returned: '..object.subobject.boundFunction());");
}
float ReturnFloat()
{
return 1.5f;
}
float ReturnSubFloat()
{
return 0.3f;
}
virtual void Update(float deltaSeconds)
{
GameMode::Update(deltaSeconds);
}
virtual void Finalize()
{
GameMode::Finalize();
}
};
REGISTER_FACTORY_CLASS_NS(core, LuaBindingGameMode, GameMode);
} // namespace core