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glwidget.cpp
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191 lines (159 loc) · 4.47 KB
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#include <QtGui>
#include <QtOpenGL>
#include <math.h>
#include "glwidget.h"
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
void drawSquarePolygon(float x, float y, float L)
{
float r = L/15.0;
glBegin(GL_POLYGON);
glVertex3f(x+L, y+L-r, -0.01);
glVertex3f(x+L-r, y+L, -0.01);
glVertex3f(x-L+r, y+L, -0.01);
glVertex3f(x-L, y+L-r, -0.01);
glVertex3f(x-L, y-L+r, -0.01);
glVertex3f(x-L+r, y-L, -0.01);
glVertex3f(x+L-r, y-L, -0.01);
glVertex3f(x+L, y-L+r, -0.01);
glEnd();
/*
glBegin(GL_POLYGON);
glVertex3f(x-L, y-L, -0.01);
glVertex3f(x+L, y-L, -0.01);
glVertex3f(x+L, y+L, -0.01);
glVertex3f(x-L, y+L, -0.01);
glEnd();
*/
}
void glWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glEnable(GL_DEPTH_TEST);
glRotatef(Angles.y(), 1.0, 0.0, 0.0);
glRotatef(Angles.x(), 0.0, 0.0, 1.0);
glScalef(Scale, Scale, Scale);
glTranslatef(PCamera.x, PCamera.y, 0.0/*PCamera.z*/);
World->drawParticles();
//Cathode
glColor3f(0.4, 0.4, 0.4);
drawSquarePolygon(0.0, 0.0, 1.0);
//Anode
glColor3f(0.4, 0.4, 0.4);
drawSquarePolygon(0.0, 9.0, 3.0);
glColor3f(1.0, 1.0, 1.0);
renderText(-2.0, -0.5, 0.0, "Cathode", QFont("Arial", 15));
renderText(-2.0, 5.0, 0.0, "Anode", QFont("Arial", 15));
glPopMatrix();
}
glWidget::glWidget(QWidget *parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
{
//setFixedSize(500, 500);
Angles = QPoint(-90, 0);
PCamera = point(0.0, 0.0/*, 0.0*/)*(-1.0);
Scale = 1.4;
Tpercent = 0.0;
}
void glWidget::setWorld(world *ptr)
{
World = ptr;
}
glWidget::~glWidget(){}
/*QSize glWidget::sizeHint() const
{
return QSize(800, 800);
}*/
void glWidget::setRotation(QPoint _Angles)
{
if (_Angles != Angles) {
Angles = _Angles;
emit RotationChanged(_Angles);
updateGL();
}
}
void glWidget::setPosition(point _PCamera)
{
if (_PCamera != PCamera) {
PCamera = _PCamera;
emit PositionChanged(_PCamera);
updateGL();
}
}
void glWidget::setScale(float _Scale)
{
if (_Scale != Scale) {
Scale = _Scale;
emit ScaleChanged(_Scale);
updateGL();
}
}
void glWidget::initializeGL()
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glEnable(GL_MULTISAMPLE);
//glEnable(GL_LIGHTING);
//glEnable(GL_LIGHT0);
//static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 };
//glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
}
void glWidget::resizeGL(int width, int height)
{
int side = qMin(width, height);
glViewport((width - side) / 2, (height - side) / 2, side, side);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 9.0, -5.0, 5.0, -10.0, 10.0);
//glOrtho(-10.0, 9.10, -10.0, 10.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
}
//void glWidget::keyPressEvent(QKeyEvent *event)
//{
//if (Qt::Key_Escape & event->key())
//{
// this->close();
// //shift view point
// const float Pi = 3.14159265;
// float alpha = (-Angles.x())/180.0*Pi;
// alpha -= 90.0 / 180*Pi;
// double step = 20;
// setPosition(PCamera + 0.15*point(cos(alpha)*step, sin(alpha)*step));
// }
//}
void glWidget::mousePressEvent(QMouseEvent *event)
{
//set reference point
PMouseZero = event->pos();
}
void glWidget::mouseMoveEvent(QMouseEvent *event)
{
QPoint MouseDelta = event->pos() - PMouseZero;
//Mouse inversion
//MouseDelta.setY(MouseDelta.y()*(-1));
//Lock Axis
//MouseDelta.setX(0);
if (event->buttons() & Qt::RightButton)
{
//shift view point
const float Pi = 3.14159265;
float alpha = (-Angles.x())/180.0*Pi;
setPosition(PCamera + point(cos(alpha)*MouseDelta.x(),
sin(alpha)*MouseDelta.x())*(0.015/Scale));
alpha -= 90.0 / 180*Pi;
setPosition(PCamera + point(cos(alpha)*MouseDelta.y(),
sin(alpha)*MouseDelta.y())*(0.015/Scale));
}
else if (event->buttons() & Qt::LeftButton)
{
//rotate across view point
setRotation(Angles + 1 * MouseDelta);
}
else if (event->buttons() & Qt::MiddleButton){
setScale(Scale*exp(-MouseDelta.y()*log(1.01)));
}
PMouseZero = event->pos();
}