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WebTexture.cs
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using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Threading;
using AwesomiumMono;
public class WebTexture : MonoBehaviour
{
// Public Variables
public int width = 512;
public int height = 512;
public string initialURL = "http://google.com";
// Internal Variables
private static GameObject webCoreHelper;
private bool isFocused = false;
private bool isScrollable = false;
private static List<WebView> webViewList = new List<WebView>();
private WebView webView;
private Texture2D texture;
private Color32[] Pixels;
private GCHandle PixelsHandle;
public void Start()
{
// Initialize the WebCore if it's not active
if (!WebCore.IsRunning)
{
WebCoreConfig conf = new WebCoreConfig();
conf.EnablePlugins = true;
WebCore.Initialize(conf);
webCoreHelper = new GameObject("WebCoreHelperInstance");
webCoreHelper.AddComponent<WebCoreHelper>();
}
webView = WebCore.CreateWebView(width, height);
webViewList.Add(webView);
LoadURL(initialURL);
texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
Pixels = texture.GetPixels32(0);
PixelsHandle = GCHandle.Alloc(Pixels, GCHandleType.Pinned);
if (renderer)
{
renderer.material.mainTexture = texture;
}
else if (GetComponent(typeof(GUITexture)))
{
GUITexture gui = GetComponent(typeof(GUITexture)) as GUITexture;
gui.texture = texture;
}
else
{
Debug.Log("Game Object has no Material or GUI Texture, we cannot render a web-page to this object!");
}
}
// Start loading a certain URL
public void LoadURL(string url)
{
if (WebCore.IsRunning)
webView.LoadURL(url);
}
// Start loading a string of HTML
public void LoadHTML(string html)
{
if (WebCore.IsRunning)
webView.LoadHTML(html);
}
public void GoBack()
{
if (WebCore.IsRunning)
webView.GoToHistoryOffset(-1);
}
public void GoForward()
{
if (WebCore.IsRunning)
webView.GoToHistoryOffset(1);
}
public void Reload()
{
if (WebCore.IsRunning)
webView.Reload();
}
// Create a global, persistent named JS Object accessible from any web-page
public void CreateJSObject(string objectName)
{
if (WebCore.IsRunning)
webView.CreateObject(objectName);
}
// Set a property of a JS Object, accessible from any web-page
public void SetJSObjectProperty(string objectName, string propertyName, JSValue val)
{
if (WebCore.IsRunning)
webView.SetObjectProperty(objectName, propertyName, val);
}
// Set a callback of a JS Object, accessible from any web-page
public void BindJSObjectCallback(string objectName, string callbackName, JSCallback callback)
{
if (WebCore.IsRunning)
webView.SetObjectCallback(objectName, callbackName, callback);
}
public void PauseRendering()
{
if (WebCore.IsRunning)
webView.PauseRendering();
}
public void ResumeRendering()
{
if (WebCore.IsRunning)
webView.ResumeRendering();
}
private void OnDisable()
{
// Free the pinned array handle.
PixelsHandle.Free();
webViewList.Remove(webView);
webView = null;
if (WebCore.IsRunning)
webView.Close();
}
public void Focus()
{
if (!WebCore.IsRunning)
return;
// Unfocus all open webViews, then focus the webView that was just clicked
foreach (WebView view in webViewList)
view.Unfocus();
webView.Focus();
isFocused = true;
}
public void Unfocus()
{
if (!WebCore.IsRunning)
return;
// Unfocus all open webViews
foreach (WebView view in webViewList)
view.Unfocus();
isFocused = false;
}
private void OnGUI()
{
if (!WebCore.IsRunning)
return;
Event e = Event.current;
// We only inject keyboard input when the GameObject has focus
if (e.isKey == true && isFocused == true)
{
if (e.type == EventType.KeyDown)
{
if (e.character == 0)
{
WebKeyboardEvent keyEvent = new WebKeyboardEvent();
keyEvent.Type = WebKeyType.KeyDown;
keyEvent.VirtualKeyCode = MapKeys(e);
keyEvent.Modifiers = MapModifiers(e);
webView.InjectKeyboardEvent(keyEvent);
}
else
{
WebKeyboardEvent keyEvent = new WebKeyboardEvent();
keyEvent.Type = WebKeyType.Char;
keyEvent.Text = new ushort[] { e.character, 0, 0, 0 };
keyEvent.Modifiers = MapModifiers(e);
webView.InjectKeyboardEvent(keyEvent);
}
}
if (e.type == EventType.KeyUp)
{
WebKeyboardEvent keyEvent = new WebKeyboardEvent();
keyEvent.Type = WebKeyType.KeyUp;
keyEvent.VirtualKeyCode = MapKeys(e);
keyEvent.Modifiers = MapModifiers(e);
webView.InjectKeyboardEvent(keyEvent);
}
}
// We unfocus each WebView whenever a MouseDown event is encountered in OnGUI.
// The actual focusing of a specific element occurs in OnMouseDown
if (e.type == EventType.MouseDown)
{
Unfocus();
}
if (e.type == EventType.ScrollWheel && isScrollable == true)
{
webView.InjectMouseWheel((int)e.delta.y * -10);
}
}
private void Update()
{
if (!WebCore.IsRunning)
return;
if (webView.IsDirty)
{
RenderBuffer rBuffer = webView.Render();
if (rBuffer != null)
{
rBuffer.CopyTo(PixelsHandle.AddrOfPinnedObject(), rBuffer.Rowspan, 4, true, true);
texture.SetPixels32(Pixels, 0);
texture.Apply(false, false);
}
}
}
private void OnApplicationQuit()
{
// We shutdown the WebCore only once
if (WebCore.IsRunning)
{
Destroy(GameObject.Find("WebCoreHelperInstance"));
WebCore.Shutdown();
}
}
private void OnMouseOver()
{
if (!WebCore.IsRunning)
return;
RaycastHit hit;
// Used for injecting a MouseMove event on a game object
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit))
{
int x = (int)(hit.textureCoord.x * width);
int y = (int)(hit.textureCoord.y * height);
webView.InjectMouseMove(x, height - y);
}
else // Used for injecting a MouseMove event on a GUITexture
{
GUITexture gui = GetComponent(typeof(GUITexture)) as GUITexture;
if (gui != null)
{
int x = (int)((Input.mousePosition.x) - (gui.pixelInset.x + Screen.width * transform.position.x));
int y = (int)((Input.mousePosition.y) - (gui.pixelInset.y + Screen.height * transform.position.y));
webView.InjectMouseMove(x, height - y);
}
}
}
private void OnMouseDown()
{
if (!WebCore.IsRunning)
return;
Focus();
RaycastHit hit;
// Used for injecting a MouseDown event on a game object
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit))
{
webView.Focus();
int x = (int)(hit.textureCoord.x * width);
int y = (int)(hit.textureCoord.y * height);
webView.InjectMouseMove(x, height - y);
webView.InjectMouseDown(MouseButton.Left);
}
else // Used for injecting a MouseDown event on a GUITexture
{
GUITexture gui = GetComponent(typeof(GUITexture)) as GUITexture;
if (gui != null)
{
int x = (int)((Input.mousePosition.x) - (gui.pixelInset.x + Screen.width * transform.position.x));
int y = (int)((Input.mousePosition.y) - (gui.pixelInset.y + Screen.height * transform.position.y));
webView.InjectMouseMove(x, height - y);
webView.InjectMouseDown(MouseButton.Left);
}
}
}
private void OnMouseUp()
{
if (!WebCore.IsRunning)
return;
RaycastHit hit;
// Used for injecting a MouseUp event on a game object
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit))
{
int x = (int)(hit.textureCoord.x * width);
int y = (int)(hit.textureCoord.y * height);
webView.InjectMouseMove(x, height - y);
webView.InjectMouseUp(MouseButton.Left);
}
else // Used for injecting a MouseUp event on a GUITexture
{
GUITexture gui = GetComponent(typeof(GUITexture)) as GUITexture;
if (gui != null)
{
int x = (int)((Input.mousePosition.x) - (gui.pixelInset.x + Screen.width * transform.position.x));
int y = (int)((Input.mousePosition.y) - (gui.pixelInset.y + Screen.height * transform.position.y));
webView.InjectMouseMove(x, height - y);
webView.InjectMouseUp(MouseButton.Left);
}
}
}
private void OnMouseEnter()
{
isScrollable = true;
}
private void OnMouseExit()
{
isScrollable = false;
}
private WebKeyModifiers MapModifiers(Event e)
{
int modifiers = 0;
if (e.control)
modifiers |= (int)WebKeyModifiers.ControlKey;
if (e.shift)
modifiers |= (int)WebKeyModifiers.ShiftKey;
if (e.alt)
modifiers |= (int)WebKeyModifiers.AltKey;
return (WebKeyModifiers)modifiers;
}
private VirtualKey MapKeys(Event e)
{
switch (e.keyCode)
{
case KeyCode.Backspace: return VirtualKey.BACK;
case KeyCode.Delete: return VirtualKey.DELETE;
case KeyCode.Tab: return VirtualKey.TAB;
case KeyCode.Clear: return VirtualKey.CLEAR;
case KeyCode.Return: return VirtualKey.RETURN;
case KeyCode.Pause: return VirtualKey.PAUSE;
case KeyCode.Escape: return VirtualKey.ESCAPE;
case KeyCode.Space: return VirtualKey.SPACE;
case KeyCode.Keypad0: return VirtualKey.NUMPAD0;
case KeyCode.Keypad1: return VirtualKey.NUMPAD1;
case KeyCode.Keypad2: return VirtualKey.NUMPAD2;
case KeyCode.Keypad3: return VirtualKey.NUMPAD3;
case KeyCode.Keypad4: return VirtualKey.NUMPAD4;
case KeyCode.Keypad5: return VirtualKey.NUMPAD5;
case KeyCode.Keypad6: return VirtualKey.NUMPAD6;
case KeyCode.Keypad7: return VirtualKey.NUMPAD7;
case KeyCode.Keypad8: return VirtualKey.NUMPAD8;
case KeyCode.Keypad9: return VirtualKey.NUMPAD9;
case KeyCode.KeypadPeriod: return VirtualKey.DECIMAL;
case KeyCode.KeypadDivide: return VirtualKey.DIVIDE;
case KeyCode.KeypadMultiply: return VirtualKey.MULTIPLY;
case KeyCode.KeypadMinus: return VirtualKey.SUBTRACT;
case KeyCode.KeypadPlus: return VirtualKey.ADD;
case KeyCode.KeypadEnter: return VirtualKey.SEPARATOR;
case KeyCode.KeypadEquals: return VirtualKey.UNKNOWN;
case KeyCode.UpArrow: return VirtualKey.UP;
case KeyCode.DownArrow: return VirtualKey.DOWN;
case KeyCode.RightArrow: return VirtualKey.RIGHT;
case KeyCode.LeftArrow: return VirtualKey.LEFT;
case KeyCode.Insert: return VirtualKey.INSERT;
case KeyCode.Home: return VirtualKey.HOME;
case KeyCode.End: return VirtualKey.END;
case KeyCode.PageUp: return VirtualKey.PRIOR;
case KeyCode.PageDown: return VirtualKey.NEXT;
case KeyCode.F1: return VirtualKey.F1;
case KeyCode.F2: return VirtualKey.F2;
case KeyCode.F3: return VirtualKey.F3;
case KeyCode.F4: return VirtualKey.F4;
case KeyCode.F5: return VirtualKey.F5;
case KeyCode.F6: return VirtualKey.F6;
case KeyCode.F7: return VirtualKey.F7;
case KeyCode.F8: return VirtualKey.F8;
case KeyCode.F9: return VirtualKey.F9;
case KeyCode.F10: return VirtualKey.F10;
case KeyCode.F11: return VirtualKey.F11;
case KeyCode.F12: return VirtualKey.F12;
case KeyCode.F13: return VirtualKey.F13;
case KeyCode.F14: return VirtualKey.F14;
case KeyCode.F15: return VirtualKey.F15;
case KeyCode.Alpha0: return VirtualKey.NUM_0;
case KeyCode.Alpha1: return VirtualKey.NUM_1;
case KeyCode.Alpha2: return VirtualKey.NUM_2;
case KeyCode.Alpha3: return VirtualKey.NUM_3;
case KeyCode.Alpha4: return VirtualKey.NUM_4;
case KeyCode.Alpha5: return VirtualKey.NUM_5;
case KeyCode.Alpha6: return VirtualKey.NUM_6;
case KeyCode.Alpha7: return VirtualKey.NUM_7;
case KeyCode.Alpha8: return VirtualKey.NUM_8;
case KeyCode.Alpha9: return VirtualKey.NUM_9;
case KeyCode.Exclaim: return VirtualKey.NUM_1;
case KeyCode.DoubleQuote: return VirtualKey.OEM_7;
case KeyCode.Hash: return VirtualKey.NUM_3;
case KeyCode.Dollar: return VirtualKey.NUM_4;
case KeyCode.Ampersand: return VirtualKey.NUM_7;
case KeyCode.Quote: return VirtualKey.OEM_7;
case KeyCode.LeftParen: return VirtualKey.NUM_9;
case KeyCode.RightParen: return VirtualKey.NUM_0;
case KeyCode.Asterisk: return VirtualKey.NUM_8;
case KeyCode.Plus: return VirtualKey.OEM_PLUS;
case KeyCode.Comma: return VirtualKey.OEM_COMMA;
case KeyCode.Minus: return VirtualKey.OEM_MINUS;
case KeyCode.Period: return VirtualKey.OEM_PERIOD;
case KeyCode.Slash: return VirtualKey.OEM_2;
case KeyCode.Colon: return VirtualKey.OEM_1;
case KeyCode.Semicolon: return VirtualKey.OEM_1;
case KeyCode.Less: return VirtualKey.OEM_COMMA;
case KeyCode.Equals: return VirtualKey.OEM_PLUS;
case KeyCode.Greater: return VirtualKey.OEM_PERIOD;
case KeyCode.Question: return VirtualKey.OEM_2;
case KeyCode.At: return VirtualKey.NUM_2;
case KeyCode.LeftBracket: return VirtualKey.OEM_4;
case KeyCode.Backslash: return VirtualKey.OEM_102;
case KeyCode.RightBracket: return VirtualKey.OEM_6;
case KeyCode.Caret: return VirtualKey.NUM_6;
case KeyCode.Underscore: return VirtualKey.OEM_MINUS;
case KeyCode.BackQuote: return VirtualKey.OEM_3;
case KeyCode.A: return VirtualKey.A;
case KeyCode.B: return VirtualKey.B;
case KeyCode.C: return VirtualKey.C;
case KeyCode.D: return VirtualKey.D;
case KeyCode.E: return VirtualKey.E;
case KeyCode.F: return VirtualKey.F;
case KeyCode.G: return VirtualKey.G;
case KeyCode.H: return VirtualKey.H;
case KeyCode.I: return VirtualKey.I;
case KeyCode.J: return VirtualKey.J;
case KeyCode.K: return VirtualKey.K;
case KeyCode.L: return VirtualKey.L;
case KeyCode.M: return VirtualKey.M;
case KeyCode.N: return VirtualKey.N;
case KeyCode.O: return VirtualKey.O;
case KeyCode.P: return VirtualKey.P;
case KeyCode.Q: return VirtualKey.Q;
case KeyCode.R: return VirtualKey.R;
case KeyCode.S: return VirtualKey.S;
case KeyCode.T: return VirtualKey.T;
case KeyCode.U: return VirtualKey.U;
case KeyCode.V: return VirtualKey.V;
case KeyCode.W: return VirtualKey.W;
case KeyCode.X: return VirtualKey.X;
case KeyCode.Y: return VirtualKey.Y;
case KeyCode.Z: return VirtualKey.Z;
case KeyCode.Numlock: return VirtualKey.NUMLOCK;
case KeyCode.CapsLock: return VirtualKey.CAPITAL;
case KeyCode.ScrollLock: return VirtualKey.SCROLL;
case KeyCode.RightShift: return VirtualKey.RSHIFT;
case KeyCode.LeftShift: return VirtualKey.LSHIFT;
case KeyCode.RightControl: return VirtualKey.RCONTROL;
case KeyCode.LeftControl: return VirtualKey.LCONTROL;
case KeyCode.RightAlt: return VirtualKey.RMENU;
case KeyCode.LeftAlt: return VirtualKey.LMENU;
case KeyCode.LeftApple: return VirtualKey.LWIN;
case KeyCode.LeftWindows: return VirtualKey.LWIN;
case KeyCode.RightApple: return VirtualKey.RWIN;
case KeyCode.RightWindows: return VirtualKey.RWIN;
case KeyCode.AltGr: return VirtualKey.UNKNOWN;
case KeyCode.Help: return VirtualKey.HELP;
case KeyCode.Print: return VirtualKey.PRINT;
case KeyCode.SysReq: return VirtualKey.UNKNOWN;
case KeyCode.Break: return VirtualKey.PAUSE;
case KeyCode.Menu: return VirtualKey.MENU;
default: return 0;
}
}
}