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Snake.java
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223 lines (199 loc) · 5.17 KB
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import java.applet.Applet;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Snake extends Applet implements KeyListener
{
int UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3, NEXT_MOVE, nsnake = 0, nmove = 0, speed = 1, ncord = 0, score = 0;
int PREV_MOVE = DOWN, CURRENT_MOVE = PREV_MOVE;
int x, y, RAND_MAX = 380, RAND_MIN = 20;
int XMAX = 400, YMAX = 300;
int snake[][] = new int[100][3];
int move_list[] = new int[1000];
int cord_list[][] = new int[1000][2];
boolean up, down, right, left, eaten = false;
private Image dbImage;
private Graphics dbg;
public void init()
{
add_snake(100, 30, 0);
add_snake(100, 15, 0);
add_snake(100, 0, 0);
x = get_rand(RAND_MAX, RAND_MIN);
y = get_rand(YMAX - 50, RAND_MIN);
move_list[nmove++] = DOWN;
resize(XMAX, YMAX);
addKeyListener(this);
this.requestFocus();
}
public void paint(Graphics g)
{
try {
Thread.sleep(3); // Slow down the speed of the snake.
} catch (InterruptedException e) {
e.printStackTrace();
}
move_snake(g);
check_apple_collision(g);
PREV_MOVE = CURRENT_MOVE;
if (collision(snake[0][0], snake[0][1]))
end_game(g);
update_score(g);
repaint();
}
public void add_snake(int x, int y, int dir)
{
snake[nsnake][0] = x;
snake[nsnake][1] = y;
snake[nsnake][2] = dir;
nsnake++;
}
public boolean on_cord(int x, int y)
{
for (int i = 0; i < ncord; ++i)
{
if (cord_list[i][0] == x && cord_list[i][1] == y)
return true;
}
return false;
}
public void move_snake(Graphics g)
{
for (int i = 0; i < nsnake; ++i) {
if (i == 0)
{
if (CURRENT_MOVE != PREV_MOVE)
{
cord_list[ncord][0] = snake[i][0];
cord_list[ncord++][1] = snake[i][1];
move_rect(i, g, true);
}
else
move_rect(i, g, false);
}
else
{
if (on_cord(snake[i][0], snake[i][1]))
move_rect(i, g, true);
else
move_rect(i, g, false);
}
}
}
public void move_rect(int i, Graphics g, boolean inc)
{
if (move_list[snake[i][2]] == UP)
snake[i][1] -= speed;
else if (move_list[snake[i][2]] == RIGHT)
snake[i][0] += speed;
else if (move_list[snake[i][2]] == DOWN)
snake[i][1] += speed;
else if (move_list[snake[i][2]] == LEFT)
snake[i][0] -= speed;
if (snake[i][2] < nmove - 1 && inc)
snake[i][2] += 1;
g.fillRect(snake[i][0], snake[i][1], 15, 15);
}
public int get_rand(int max, int min)
{
return min + (int)(Math.random() * ((max - min) + 1));
}
public void check_apple_collision(Graphics g)
{
if (snake[0][0] > x-14 && snake[0][0] < x+15 && snake[0][1] > y-14 && snake[0][1] < y+15)
{
score++;
x = get_rand(RAND_MAX, RAND_MIN);
y = get_rand(YMAX - 50, RAND_MIN);
int addx = 0, addy = 0;
if (move_list[snake[nsnake-1][2]] == UP) {
addx = snake[nsnake-1][0];
addy = snake[nsnake-1][1] + 15;
}
if (move_list[snake[nsnake-1][2]] == RIGHT) {
addx = snake[nsnake-1][0] - 15;
addy = snake[nsnake-1][1];
}
if (move_list[snake[nsnake-1][2]] == DOWN) {
addx = snake[nsnake-1][0];
addy = snake[nsnake-1][1] -15;
}
if (move_list[snake[nsnake-1][2]] == LEFT) {
addx = snake[nsnake-1][0] + 15;
addy = snake[nsnake-1][1];
}
add_snake(addx, addy, snake[nsnake-1][2]);
}
g.fillRect(x, y, 15, 15);
}
public boolean collision(int headx, int heady)
{
boolean collide = false;
if (headx >= XMAX || headx <= 0 || heady >= YMAX || heady <= 0)
collide = true;
for (int i = 1; i < nsnake; ++i)
{
int x = snake[i][0], y = snake[i][1];
if (headx > x && headx < x+8 && heady > y && heady < y+8)
collide = true;
}
return collide;
}
public void end_game(Graphics g)
{
speed = 0;
Font font = new Font("Arial", Font.PLAIN, 30);
g.setFont(font);
g.drawString("GAME OVER", 110, 200);
g.drawString("Score: " + score, 110, 240);
repaint();
}
public void update_score(Graphics g)
{
g.drawRect(299, 0, 100, 100);
g.drawString("Score: " + score, 320 ,20);
}
@Override
public void keyPressed(KeyEvent e)
{
int key = e.getKeyCode(), dir = move_list[snake[0][2]];
if (key == e.VK_UP && dir != DOWN && dir != UP) {
NEXT_MOVE = UP;
move_list[nmove++] = UP;
CURRENT_MOVE = UP;
}
else if (key == e.VK_RIGHT && dir != LEFT && dir != RIGHT) {
NEXT_MOVE = RIGHT;
move_list[nmove++] = RIGHT;
CURRENT_MOVE = RIGHT;
}
else if (key == e.VK_DOWN && dir != UP && dir != DOWN) {
NEXT_MOVE = DOWN;
move_list[nmove++] = DOWN;
CURRENT_MOVE = DOWN;
}
else if (key == e.VK_LEFT && dir != RIGHT && dir != LEFT) {
NEXT_MOVE = LEFT;
move_list[nmove++] = LEFT;
CURRENT_MOVE = LEFT;
}
}
@Override
public void keyReleased(KeyEvent e) {}
@Override
public void keyTyped(KeyEvent e) {}
public void update(Graphics g) // Smoother graphics.
{
if (dbImage == null) {
dbImage = createImage(this.getSize().width, this.getSize().height);
dbg = dbImage.getGraphics();
}
dbg.setColor(getBackground());
dbg.fillRect(0, 0, this.getSize().width, this.getSize().height);
dbg.setColor(getForeground());
paint(dbg);
g.drawImage(dbImage, 0, 0, this);
}
}