Character System is a character editor for Unreal Engine, built as part of Chronicle. It allows you to create custom Characters that can be used in other gameplay systems.
- Navigate to
Edit → Project Settings → Chronicle → Characters - Add element to playable or non-playable collection
- Each character has a unique GUID for identification
- Modify its name in the field
To integrate with runtime systems, use FChronicle_CharacterDirectory methods. That class provides a structured way to access rules at runtime, ensuring consistent behavior across your dialogue system.
- Validator – Detect conflicts or unused characters
- Browser – Visual exploration of all characters
