-
Notifications
You must be signed in to change notification settings - Fork 72
Open
Labels
enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededquestionFurther information is requestedFurther information is requested
Description
Hi,
I'm trying to create a path finding method for the game brawlstars and I was wondering if it could be possible to find a path that does take a little longer route but avoid touch a neighbor cell that is non walkable. This would be helpful for my project since in brawlstars, there's some kind of "auto adjustment" when you go straight to a wall that makes the player move a little in order to avoid getting hit, but this feature is quite annoying for a bot and can make it loose the track of the player.
For example this :
instead of the current that is :
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededquestionFurther information is requestedFurther information is requested
Projects
Status
No status

