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VisualNovel.cs
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65 lines (51 loc) · 1.6 KB
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using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.SQLite;
namespace DreamQEngine
{
public class VisualNovel
{
Scene mCurrentScene;
String mName;
SQLiteConnection conn;
public VisualNovel(string gameData)
{
//Create a new visual novel from a database file.
//Get a connection to the gameData database
conn = new SQLiteConnection(String.Format("Data Source={0}", gameData));
conn.Open();
SQLiteDataReader reader = new SQLiteCommand("Select * From Games;", conn).ExecuteReader();
DataTable gameTable = new DataTable();
gameTable.Load(reader);
DataView gameView = new DataView(gameTable);
if (gameView.Count > 0)
{
mCurrentScene = new Scene(Convert.ToInt32(gameView[0]["initialScene"]), conn);
mName = gameView[0]["name"].ToString();
}
}
public VisualNovel(string gameData, string savedGame)
{
//Load a saved visual novel
}
public Scene getScene(int sceneRef)
{
return new Scene(sceneRef, conn);
}
public Dialogue getDialogue(int dialogueRef)
{
return new Dialogue(dialogueRef, conn);
}
public Scene currentScene
{
get { return mCurrentScene; }
set { mCurrentScene = value; }
}
}
//A simple object to represent a saved game state
struct SavedGame
{
}
}