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mainCode.c
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364 lines (253 loc) · 6.36 KB
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/*
Computer Graphics OPENGL Project
Title -- The Solar Eclipse
Type -- Animation
Created -- Mar 29, 2015
Author -- Nevil Dsouza , 7059 - SE COMPS
*/
//STANDARD I/O
#include<stdio.h>
#include<stdlib.h>
//FRAMEWORK LIBRARIES for Windows
/*
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
*/
//FRAMEWORK LIBRARIES for Mac
#include <openGL/gl.h>
#include <openGL/glu.h>
#include <GLUT/glut.h>
//GLOBAL VAR
float xx=170.0;
float y=250.0;
//RGB INITIALIZATION
float rr=245.0;
float gg=160.0;
float bb=0.0;
//CONDITION FLAGS
int eclipse=0;
int sunrise=0;
//TEXT DISPLAY USING BITMAP CHARACTERS
void drawString (void *font, float x, float y, char *str) {
char *ch;
glRasterPos3f(x, y, 0.0);
for (ch= str; *ch; ch++)
glutBitmapCharacter(font, (int)*ch);
}
//OBJECT SHADOW
void black()
{
int x11,y11,radd;
float dpp;
float yy=399.0;
radd=47;
x11=0;
y11=radd;
dpp=1-radd;
glColor3f(0.3,0.2,0.1);
glBegin(GL_TRIANGLE_STRIP);
while(x11<=y11){
if(dpp<=0){
x11++;
dpp=dpp+2*x11+1;
}
else
{
x11++;
y11--;
dpp=dpp+2*(x11-y11)+1;
}
glVertex2f(x11+xx,y11+yy);
glVertex2f(x11+xx,yy-y11);
glVertex2f(xx-x11,yy+y11);
glVertex2f(xx-x11,yy-y11);
glVertex2f(xx+y11,yy+x11);
glVertex2f(xx+y11,yy-x11);
glVertex2f(xx-y11,yy+x11);
glVertex2f(xx-y11,yy-x11);
}
glEnd();
}
//OBJECT SUN
void sun()
{
int x,x1,y1,rad;
float dp;
x=250;
rad=50;
x1=0;
y1=rad;
dp=1-rad;
glColor3f((rr+90.0)/255,(gg+30.0)/255,(bb-20.0)/255);
glBegin(GL_TRIANGLES);
while(x1<=y1){
if(dp<=0){
x1++;
dp=dp+2*x1+1;
}
else{
x1++;
y1--;
dp=dp+2*(x1-y1)+1;
}
glVertex2f(x1+x,y1+y);
glVertex2f(x1+x,y-y1);
glVertex2f(x-x1,y+y1);
glVertex2f(x-x1,y-y1);
glVertex2f(x+y1,y+x1);
glVertex2f(x+y1,y-x1);
glVertex2f(x-y1,y+x1);
glVertex2f(x-y1,y-x1);
}
glEnd();
}
//OBJECT SEA
void sea(){
glBegin (GL_QUADS);
glColor3f(0.3,0.3,1);
glVertex3f (0.0, 0.0, 0.0);
glVertex3f (0.0, 200.0, 0.0);
glVertex3f (1000.0, 200.0, 0.0);
glVertex3f (1000.0, 0.0, 0.0);
glEnd ();
// CASCADING CALL TO OBJECT SUN
sun();
}
//TRANSITION LOGIC DEFINITION
void init() {
// ECLIPSE CONDITION FLAG
if(eclipse){
//TRANSITION DEFINITION
if(xx>=170.0 && xx<=210.0){
xx+=0.3/2;
rr-=1.20/2;
gg-=1.0/2;
bb-=1.0/2;
}
else if(xx>=210.0 && xx<=245.0){
xx+=0.3/2;
rr-=1.20/2;
gg-=1.0/2;
bb-=1.0/2;
}
else if(xx>=245.0 && xx<=255.0){
xx+=0.040/2;
rr-=0.120/2;
gg-=0.160/2;
bb-=0.10/2;
}
else if(xx>=255.0 && xx<=270.0){
xx+=0.3/2;
rr+=1.20/2;
gg+=1.0/2;
bb+=1.0/2;
}
else if(xx>=270.0 && xx<=360.0){
xx+=0.3/2;
rr+=0.90/2;
gg+=0.65/2;
bb-=0.75/2;
}
else{
// END ANIMATION
exit(0);
}
glutPostRedisplay();
}
//SUNRISE CONDITION FLAG
else if(sunrise){
if(y>=250.0 && y<=399.0){
//TRANSITION DEFINITION
y+=1.0/2;
rr+=.3/2;
gg+=.4/2;
glutPostRedisplay();
}
else if(y==400.0){
//RESET SUNRISE CONDITION FLAG
sunrise=0;
//RESET ORIGINAL RGB VAL
float rr=245.0;
float gg=160.0;
float bb=0.0;
glutPostRedisplay();
}
}
}
//KEYBOARD EVENT HANDLER
void keyboard (unsigned char key, int x, int y)
{
//END ANIMATION
if (key == 27) {
exit (0);
}
//SET SUNRISE CONDITION FLAG
else if (key == 's' || key == 'S') {
sunrise=1;
}
//SET ECLIPSE CONDITION FLAG
else if (key == 'e' || key == 'E') {
eclipse=1;
}
}
//MAIN DISPLAY MEHTOD
void disp()
{
glClearColor(rr/255,gg/255,bb/255,1); //1,1,0.7,0.5 //0.6 0.5 0.5 1
glClear(GL_COLOR_BUFFER_BIT);
//DISPLAY SEA
sea();
//DISPLAY SHADOW
if(eclipse) {
black();
}
//TEXT DISPLAY WITH COLOUR TRANSITIONS
if(eclipse){
glColor3f((rr+50.0)/255,(gg-34.0)/255,(bb+500.0)/255);
drawString (GLUT_BITMAP_HELVETICA_18, 160.0, 209.0, "Press Escape to quit");
drawString (GLUT_BITMAP_TIMES_ROMAN_24, 100.0, 240.0, "S O L A R E C L I P S E");
}
else if(sunrise){
glColor3f((rr-10.0)/255,(gg-60.0)/255,(bb-30.0)/255);
drawString (GLUT_BITMAP_HELVETICA_18, 160.0, 209.0, "Press Escape to quit");
drawString (GLUT_BITMAP_HELVETICA_18, 160.0, 109.0, "PRESS E --> Eclipse ");
drawString (GLUT_BITMAP_HELVETICA_18, 150.0, 149.0, "wait for Sun to reach apex ... ");
drawString (GLUT_BITMAP_HELVETICA_18, 189.0, 130.0, " then ");
drawString (GLUT_BITMAP_TIMES_ROMAN_24, 100.0, 240.0, "S O L A R E C L I P S E");
}
else{
glColor3f(95.0/255,6.0/255,74.0/255);
drawString (GLUT_BITMAP_HELVETICA_18, 160.0, 209.0, "Press Escape to quit");
drawString (GLUT_BITMAP_HELVETICA_18, 160.0, 109.0, "PRESS S --> Sunrise");
drawString (GLUT_BITMAP_TIMES_ROMAN_24, 100.0, 240.0, "S O L A R E C L I P S E");
}
//FLUSH ONTO SCREEN
glutSwapBuffers();
}
//RESHAPE WINDOW
void reshape (int width, int height)
{
glViewport (0, 0, (GLsizei) width, (GLsizei) height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(-1.0,1.0, -1.0,1.0, -1.0,1.0);
glMatrixMode (GL_MODELVIEW);
}
//PROGRAM ENTRY POINT
int main(int argv,char **argc)
{
glutInit(&argv,argc);
glutInitWindowSize(500,500);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutCreateWindow("Solar Eclipse");
gluOrtho2D(0,500,0,500);
glutDisplayFunc(disp);
glutReshapeFunc (reshape);
glutKeyboardFunc (keyboard);
glutIdleFunc(init);
glutMainLoop();
return 0;
}
// */