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MODVIEW32.cpp
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292 lines (234 loc) · 7.56 KB
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// MODVIEW32.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MODVIEW32.h"
#include "MainFrm.h"
#include "OptionsDlg.h"
#include "MODVIEW32Doc.h"
#include "MODVIEW32View.h"
#include "Explorer.h"
#include "SplashNew.h"
#include "welcome.h"
#include "DM_Reg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMODVIEW32App
BEGIN_MESSAGE_MAP(CMODVIEW32App, CWinApp)
//{{AFX_MSG_MAP(CMODVIEW32App)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_UPDATE_COMMAND_UI(ID_APP_ABOUT, OnUpdateAppAbout)
ON_COMMAND(ID_HELP_CHECKFORNEWVERSION, OnHelpCheckfornewversion)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMODVIEW32App construction
CMODVIEW32App::CMODVIEW32App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMODVIEW32App object
CMODVIEW32App theApp;
/////////////////////////////////////////////////////////////////////////////
// CMODVIEW32App initialization
BOOL CMODVIEW32App::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Descent Network"));
LoadStdProfileSettings(10); // Load standard INI file options (including MRU)
//Show splash window
CSplashNew m_splash;
splashisdisplayed=TRUE;
m_splash.Create(m_pMainWnd);
m_splash.ShowWindow(SW_SHOW);
m_splash.UpdateWindow();
m_splash.SetTimer(1, 500, NULL);
showsplashlonger=TRUE;
DMReg_Init();
m_LogFile=DMReg_GetTEMPDir()+"MODVIW32.LOG";
TRY
{
CFile::Remove(m_LogFile);
}
CATCH( CFileException, e )
{
#ifdef _DEBUG
afxDump << "File " << m_LogFile << " cannot be removed\n";
#endif
}
END_CATCH
//OpenGL warning message
if(DMReg_ReadHKCUint("OpenGL_WarningMessage",0)==0)
{
CString bm;
bm+="Please note that on some systems the tool might crash when loading models, e.g. on most ATI graphic cards loading Descent 3 models might crash the program. This usually happens due to incompatible OpenGL drivers of the graphic card.\n\n";
bm+="If you experience this problem, there is one workaround: Install software OpenGL in the MODELVIEW32 directory:\n\n";
bm+="- Go to the Help|About menu before you load a model, click on the 'Internet' tab and select the OpenGL drivers download. Click 'Go' and they will be downloaded.\n";
bm+="- Extract the downloaded file to your MODELVIEW32 directory. This way other OpenGL programs and games will not be influenced and still use your hardware accelerated drivers.\n";
bm+="- After that restart the tool. It should run a lot more stable now.\n\n";
bm+="This is a one-time message and won't be displayed again. Have fun (c:.";
AfxMessageBox(bm);
DMReg_WriteHKCU("OpenGL_WarningMessage",1);
}
//If 1st startup, ask if *.model files should be associated with MODELVIEW32 TODO!
if(Check1stStartup())
m_splash.RedrawWindow();
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CMODVIEW32Doc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CExplorer));
AddDocTemplate(pDocTemplate);
// Enable DDE Execute open
EnableShellOpen();
RegisterShellFileTypes(TRUE);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if(!ProcessShellCommand(cmdInfo))
return FALSE;
//Sleep a bit for the splash screen, when no file has been loaded at startup
#ifndef _DEBUG
if(showsplashlonger)
{ //HACK!
m_pMainWnd->ShowWindow(SW_HIDE);
m_splash.UpdateWindow();
Sleep(2000);
}
#endif
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
// Enable drag/drop open
m_pMainWnd->DragAcceptFiles();
//Initialisation has finished, so hide the splash screen
m_splash.DestroyWindow();
splashisdisplayed=FALSE;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CMODVIEW32App::OnAppAbout()
{
//DoAbout();
}
/////////////////////////////////////////////////////////////////////////////
// CMODVIEW32App message handlers
void CMODVIEW32App::OnUpdateAppAbout(CCmdUI* pCmdUI)
{
//pCmdUI->Enable(FALSE);
}
// Progress bar routine
void CMODVIEW32App::DisplayProgressWnd(char *action)
{
progWnd.Create(m_pMainWnd);
progWnd.ShowWindow(TRUE);
progWnd.EnableWindow(FALSE);
if(splashisdisplayed)
progWnd.SetWindowPos(NULL,(::GetSystemMetrics(SM_CXSCREEN) - 422) / 2,(::GetSystemMetrics(SM_CYSCREEN) - 114) / 2+148,100,100,SWP_NOSIZE);
progWnd.m_Action.SetWindowText(action);
progWnd.RedrawWindow();
showsplashlonger=FALSE;
}
// Progress bar routine
void CMODVIEW32App::UpdateProgressWnd(int now, int all)
{
char x[256];
sprintf_s(x,"Model #%i of %i (%i%%)",now,all,(now*100/all));
progWnd.m_Frame.SetWindowText(x);
progWnd.m_Progress1.SetRange32(0,all);
progWnd.m_Progress1.SetPos(now);
progWnd.m_Frame.RedrawWindow();
progWnd.m_Progress1.RedrawWindow();
}
// Progress bar routine
void CMODVIEW32App::StatusProgressWnd(char *x)
{
progWnd.m_Frame.SetWindowText(x);
progWnd.m_Frame.RedrawWindow();
}
// Progress bar routine
void CMODVIEW32App::RedrawProgressWnd()
{
progWnd.RedrawWindow();
}
// Progress bar routine
void CMODVIEW32App::CloseProgressWnd()
{
progWnd.DestroyWindow();
}
BOOL CMODVIEW32App::Check1stStartup()
{
if(DMReg_ReadHKLMint("Configured",0)==0)
{
//CWelcome dlg;
//dlg.DoModal();
//DoGamesConfig();
return TRUE;
}
return FALSE;
}
void CMODVIEW32App::OnHelpCheckfornewversion()
{
//DoDMVC();
}
void CMODVIEW32App::ReloadFile(CString fname)
{
OnFileNew();
OpenDocumentFile(fname);
}