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Create low-latency input handler #25

@Square789

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@Square789
  • I mean it is a rhythm game, getting input every 1/60 of a second is going to have some subtle inaccuracies.
  • Realize this with a seperate process that records keystrokes with the exact time they ocurred on and sends them to a queue? (Textbook definition of a keylogger lol)

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