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Overwriting .GLB files in LTS 26.1 #1193

@GuySevern

Description

@GuySevern

Tested versions

Using Redot LTS 26.1

System information

Win-11, i5-14400f, 16gb ram, NVIDIA GeForce RTX 5060

Issue description

Imported GLB files that overwrite older ones still retain the data of the previous version, when dragged into a scene. Something isn't overwriting the old data, so it remains, until opened in 'advanced import settings' and the 'reimport' button is pressed.

Steps to reproduce

Overwrite an older .GLB file and drag the file into the scene, it will retain the data of the previous version.

Minimal reproduction project (MRP)

This can be done with a blank project, very easy to reproduce.

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