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FEAT: Remap function can return nan and inf, Safe overload needed #1157

@Shadowblitz16

Description

@Shadowblitz16

Tested versions

Reproducible in v4.4.stable.mono.official [e36cb51]

System information

Operating System: Debian GNU/Linux 13 KDE Plasma Version: 6.3.6 KDE Frameworks Version: 6.13.0 Qt Version: 6.8.2 Kernel Version: 6.12.57+deb13-amd64 (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 5700G with Radeon Graphics Memory: 16 GiB of RAM (11.6 GiB usable) Graphics Processor: AMD Radeon Graphics

Issue description

The remap math function returns nan and inf in valid cases making the function useless.

Steps to reproduce

Look at this code after you download the project and run it...

	var animation_speed := remap(player.velocity.x, 0.0, signf(player.direction) * walk_velocity_max, 0.0, 1.0)
	if  animation_speed == NAN: animation_speed = 0.0
	print(animation_speed)

Minimal reproduction project (MRP)

zelda-aol-arena.zip

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