forked from Ares-Developers/YRpp
-
Notifications
You must be signed in to change notification settings - Fork 38
Expand file tree
/
Copy pathDrawing.h
More file actions
566 lines (493 loc) · 18.5 KB
/
Drawing.h
File metadata and controls
566 lines (493 loc) · 18.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
/*
Drawing related static class.
This provides access to the game's Surfaces, color value conversion
and text aligning helpers.
*/
#pragma once
#include <ColorScheme.h>
#include <GeneralDefinitions.h>
#include <Helpers/CompileTime.h>
#include <Surface.h>
#pragma pack(push, 1)
class RGBClass
{
public:
DEFINE_REFERENCE(RGBClass, White, 0xA80220)
DEFINE_REFERENCE(int, RedShiftLeft, 0x8A0DD0)
DEFINE_REFERENCE(int, RedShiftRight, 0x8A0DD4)
DEFINE_REFERENCE(int, GreenShiftLeft, 0x8A0DE0)
DEFINE_REFERENCE(int, GreenShiftRight, 0x8A0DE4)
DEFINE_REFERENCE(int, BlueShiftLeft, 0x8A0DD8)
DEFINE_REFERENCE(int, BlueShiftRight, 0x8A0DDC)
unsigned char Red;
unsigned char Green;
unsigned char Blue;
explicit RGBClass() noexcept
: Red { 0 }
, Green { 0 }
, Blue { 0 }
{
}
explicit RGBClass(int r, int g, int b) noexcept
: Red { static_cast<unsigned char>(r) }
, Green { static_cast<unsigned char>(g) }
, Blue { static_cast<unsigned char>(b) }
{
}
explicit RGBClass(int rgb, bool wordcolor = false) noexcept
{
if (!wordcolor)
{
Red = GetRValue(rgb);
Green = GetGValue(rgb);
Blue = GetBValue(rgb);
}
else
{
Red = (unsigned char)((unsigned short)rgb >> RedShiftLeft) << RedShiftRight;
Green = (unsigned char)((unsigned short)rgb>> GreenShiftLeft) << GreenShiftRight;
Blue = (unsigned char)((unsigned short)rgb>> BlueShiftLeft) << BlueShiftRight;
}
}
void Adjust(int ratio, RGBClass const& rgb)
{
ratio &= 0x00FF;
int value = (int)rgb.Red - (int)Red;
Red = static_cast<unsigned char>((int)Red + (value * ratio) / 256);
value = (int)rgb.Green - (int)Green;
Green = static_cast<unsigned char>((int)Green + (value * ratio) / 256);
value = (int)rgb.Blue - (int)Blue;
Blue = static_cast<unsigned char>((int)Blue + (value * ratio) / 256);
}
int Difference(RGBClass const& rgb) const
{
int r = (int)Red - (int)rgb.Red;
if (r < 0) r = -r;
int g = (int)Green - (int)rgb.Green;
if (g < 0) g = -g;
int b = (int)Blue - (int)rgb.Blue;
if (b < 0) b = -b;
return(r * r + g * g + b * b);
}
int ToInt()
{
return
(Red >> RedShiftRight << RedShiftLeft) |
(Green >> GreenShiftRight << GreenShiftLeft) |
(Blue >> BlueShiftRight << BlueShiftLeft) ;
}
};
#pragma pack(pop)
struct DirtyAreaStruct
{
RectangleStruct Rect;
bool alphabool10;
bool operator==(const DirtyAreaStruct& another) const
{
return
Rect.X == another.Rect.X &&
Rect.Y == another.Rect.Y &&
Rect.Width == another.Rect.Width &&
Rect.Height == another.Rect.Height &&
alphabool10 == another.alphabool10;
};
};
class Drawing
{
public:
DEFINE_REFERENCE(DynamicVectorClass<DirtyAreaStruct>, DirtyAreas, 0xB0CE78)
DEFINE_REFERENCE(ColorStruct, TooltipColor, 0xB0FA1C)
// RGB color mode currently in use, determined by primary drawing surface. The bitshift values below can change depending on this.
DEFINE_REFERENCE(RGBMode, ColorMode, 0x8205D0)
DEFINE_REFERENCE(int, RedShiftLeft, 0x8A0DD0)
DEFINE_REFERENCE(int, RedShiftRight, 0x8A0DD4)
DEFINE_REFERENCE(int, GreenShiftLeft, 0x8A0DE0)
DEFINE_REFERENCE(int, GreenShiftRight, 0x8A0DE4)
DEFINE_REFERENCE(int, BlueShiftLeft, 0x8A0DD8)
DEFINE_REFERENCE(int, BlueShiftRight, 0x8A0DDC)
//TextBox dimensions for tooltip-style boxes
static RectangleStruct* __fastcall GetTextDimensions(
RectangleStruct* pOutBuffer, wchar_t const* pText, Point2D location,
WORD flags, int marginX = 0, int marginY = 0)
{ JMP_STD(0x4A59E0); }
static RectangleStruct __fastcall GetTextDimensions(
wchar_t const* pText, Point2D location, WORD flags, int marginX = 0,
int marginY = 0)
{
RectangleStruct buffer;
GetTextDimensions(&buffer, pText, location, flags, marginX, marginY);
return buffer;
}
// Rectangles
static RectangleStruct* __fastcall Intersect(
RectangleStruct* pOutBuffer, RectangleStruct const& rect1,
RectangleStruct const& rect2, int* delta_left = nullptr,
int* delta_top = nullptr)
{ JMP_STD(0x421B60); }
static RectangleStruct __fastcall Intersect(
RectangleStruct const& rect1, RectangleStruct const& rect2,
int* delta_left = nullptr, int* delta_top = nullptr)
{
RectangleStruct buffer;
Intersect(&buffer, rect1, rect2, delta_left, delta_top);
return buffer;
}
// Rect1 will be changed, notice that - secsome
static RectangleStruct* __fastcall Union(
RectangleStruct* pOutBuffer,
const RectangleStruct& rect1,
const RectangleStruct& rect2)
{ JMP_STD(0x487F40); }
// Rect1 will be changed, notice that - secsome
static RectangleStruct __fastcall Union(
const RectangleStruct& rect1,
const RectangleStruct& rect2)
{
RectangleStruct buffer;
Union(&buffer, rect1, rect2);
return buffer;
}
/*
static int __fastcall RGB_To_Int(int red, int green, int blue)
{ JMP_STD(0x4355D0); }
*/
static int RGB_To_Int(int red, int green, int blue)
{
return (red >> RedShiftRight << RedShiftLeft) | (green >> GreenShiftRight << GreenShiftLeft) | (blue >> BlueShiftRight << BlueShiftLeft);
}
static int RGB_To_Int(const ColorStruct& Color)
{
return RGB_To_Int(Color.R, Color.G, Color.B);
}
static int RGB_To_Int(ColorStruct&& Color)
{
return RGB_To_Int(Color.R, Color.G, Color.B);
}
static void Int_To_RGB(int color, BYTE& red, BYTE& green, BYTE& blue)
{
red = static_cast<BYTE>(color >> RedShiftLeft << RedShiftRight);
green = static_cast<BYTE>(color >> GreenShiftLeft << GreenShiftRight);
blue = static_cast<BYTE>(color >> BlueShiftLeft << BlueShiftRight);
}
static void Int_To_RGB(int color, ColorStruct& buffer)
{
Int_To_RGB(color, buffer.R, buffer.G, buffer.B);
}
static ColorStruct Int_To_RGB(int color)
{
ColorStruct ret;
Int_To_RGB(color, ret);
return ret;
}
};
//A few preset 16bit colors.
#define COLOR_BLACK 0x0000
#define COLOR_WHITE 0xFFFF
#define COLOR_RED 0xF800
#define COLOR_GREEN 0x07E0
#define COLOR_BLUE 0x001F
#define COLOR_YELLOW (COLOR_RED | COLOR_GREEN)
#define COLOR_PURPLE (COLOR_RED | COLOR_BLUE)
#define COLOR_CYAN (COLOR_BLUE | COLOR_GREEN)
class NOVTABLE ABuffer
{
public:
DEFINE_REFERENCE(ABuffer*, Instance, 0x87E8A4)
ABuffer(RectangleStruct Rect) { JMP_THIS(0x410CE0); }
bool BlitTo(Surface* pSurface, int X, int Y, int Offset, int Size) { JMP_THIS(0x410DC0); }
void ReleaseSurface() { JMP_THIS(0x410E50); }
void Blitter(unsigned short* Data, int Length, unsigned short Value) { JMP_THIS(0x410E70); }
void BlitAt(int X, int Y, COLORREF Color) { JMP_THIS(0x410ED0); }
bool Fill(unsigned short Color) { JMP_THIS(0x4112D0); }
bool FillRect(unsigned short Color, RectangleStruct Rect) { JMP_THIS(0x411310); }
void BlitRect(RectangleStruct Rect) { JMP_THIS(0x411330); }
void* GetBuffer(int X, int Y) { JMP_THIS(0x4114B0); }
template<typename T>
void AdjustPointer(T*& ptr)
{
if (ptr >= BufferTail)
reinterpret_cast<char*&>(ptr) -= BufferSize;
}
RectangleStruct Bounds;
int BufferPosition;
BSurface* Surface;
void* BufferHead;
void* BufferTail;
int BufferSize;
int MaxValue;
int Width;
int Height;
};
class NOVTABLE ZBuffer
{
public:
DEFINE_REFERENCE(ZBuffer*, Instance, 0x887644)
ZBuffer(RectangleStruct Rect) { JMP_THIS(0x7BC970); }
bool BlitTo(Surface* pSurface, int X, int Y, int Offset, int Size) { JMP_THIS(0x7BCA50); }
void ReleaseSurface() { JMP_THIS(0x7BCAE0); }
void Blitter(unsigned short* Data, int Length, unsigned short Value) { JMP_THIS(0x7BCAF0); }
void BlitAt(int X, int Y, COLORREF Color) { JMP_THIS(0x7BCB50); }
bool Fill(unsigned short Color) { JMP_THIS(0x7BCF50); }
bool FillRect(unsigned short Color, RectangleStruct Rect) { JMP_THIS(0x7BCF90); }
void BlitRect(RectangleStruct Rect) { JMP_THIS(0x7BCFB0); }
void* GetBuffer(int X, int Y) { JMP_THIS(0x7BD130); }
template<typename T>
void AdjustPointer(T*& ptr)
{
if (ptr >= BufferTail)
reinterpret_cast<char*&>(ptr) -= BufferSize;
}
RectangleStruct Bounds;
int BufferOffset;
BSurface* Surface;
void* BufferHead;
void* BufferTail;
int BufferSize;
int MaxValue;
int Width;
int Height;
};
struct VoxelCacheStruct
{
short X;
short Y;
unsigned short Width;
unsigned short Height;
void* Buffer;
};
/*
----------------------------------------------------------------------------------------------------
> Jul 13, 2025 - CrimRecya
> How does WW generate a VoxelIndexKey:
----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
> Unit:
>
> 0x73B59D : key = Game::bVPLRead - 1;
> ···· ···· ···· ···· ···· ···· ···· ····
>
> 0x73B5CB : loco->Draw_Matrix(&mtx, &key);
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) ···· ···· ···· ···· ···· ·rrr rrrb bbbb
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk ···· ···· ···· ···· ···· ·000 000b bbbb
> Tunnel(State) ···· ···· ···· ···· ···b bbbb 00dd dddd
> Fly ···· ···· ···· ···· ···· ···· bbbb bplr
> Rocket ···· ···· ···· ···· ···· ···· ·fib bbbb
>
> 0x73B607 : key = (((this->WalkedFramesSoFar % Type->MainVoxel.HVA->FrameCount) & 0x1F) | (key << 5));
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) ···· ···· ···· ···· rrrr rrbb bbbf ffff
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk ···· ···· ···· ···· 0000 00bb bbbf ffff
> Tunnel(State) ···· ···· ···· ··bb bbb0 0ddd dddf ffff
> Fly ···· ···· ···· ···· ···b bbbb plrf ffff
> Rocket ···· ···· ···· ···· ···· fibb bbbf ffff
>
> 0x73B6AA : key = key | (1 << 16); (if (this->Type->NoSpawnAlt && !this->SpawnManager->CountDockedSpawns()))
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) ···· ···· ···· ···a rrrr rrbb bbbf ffff
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk ···· ···· ···· ···a 0000 00bb bbbf ffff
> Tunnel(State) ···· ···· ···· ··b? bbb0 0ddd dddf ffff
> Fly ···· ···· ···· ···a ···b bbbb plrf ffff
> Rocket ···· ···· ···· ···a ···· fibb bbbf ffff
>
> Obtain main result
>
> Draw main
>
> 0x73B778 : key = (this->SecondaryFacing.Current().GetFacing<32>() | (key & ~0x1F));
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) ···· ···· ···· ···· rrrr rrbb bbbt tttt
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk ···· ···· ···· ···· 0000 00bb bbbt tttt
> Tunnel(State) ···· ···· ···· ··bb bbb0 0ddd dddt tttt
> Fly ···· ···· ···· ···· ···b bbbb plrt tttt
> Rocket ···· ···· ···· ···· ···· fibb bbbt tttt
>
> 0x73B78A : key = key & ~0x3E0; (if (!this->Type->TurretOffset))
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) ···· ···· ···· ···· rrrr rr00 000t tttt
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk ···· ···· ···· ···· 0000 0000 000t tttt
> Tunnel(State) ···· ···· ···· ··bb bbb0 0d?? ???t tttt
> Fly ···· ···· ···· ···· ···b bb?? ???t tttt
> Rocket ···· ···· ···· ···· ···· fi00 000t tttt
>
> 0x73B79F : key = key | ((this->TurretAnimFrame % Type->TurretVoxel.HVA->FrameCount) << 16);
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) ···· ···· iiii iiii rrrr rrbb bbbt tttt
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk ···· ···· iiii iiii 0000 00bb bbbt tttt
> Tunnel(State) ···· ···· iiii ii?? bbb0 0ddd dddt tttt
> Fly ···· ···· iiii iiii ···b bbbb plrt tttt
> Rocket ···· ···· iiii iiii ···· fibb bbbt tttt
>
> Draw barrel if no turret
>
> 0x73B917 : key = key | (this->CurrentTurretNumber << 24);
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) cccc cccc iiii iiii rrrr rrbb bbbt tttt
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk cccc cccc iiii iiii 0000 00bb bbbt tttt
> Tunnel(State) cccc cccc iiii ii?? bbb0 0ddd dddt tttt
> Fly cccc cccc iiii iiii ···b bbbb plrt tttt
> Rocket cccc cccc iiii iiii ···· fibb bbbt tttt
>
> Obtain minor result
>
> Draw minor
>
> ... Then shadow ...
----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
> Aircraft:
>
> 0x41470F : key = 0;
> ···· ···· ···· ···· ···· ···· ···· ····
>
> ... Draw Shadow ...
>
> 0x414943 : key = ((this->WalkedFramesSoFar % Type->MainVoxel.HVA->FrameCount) & 0x1F);
> ···· ···· ···· ···· ···· ···· ···f ffff
>
> 0x414969 : loco->Draw_Matrix(&mtx, &key);
> Drive/Ship/Teleport/Hover(!Powered)/Jumpjet(!State)/Tunnel(!State) ···· ···· ···· ···· ffff frrr rrrb bbbb
> Hover(Powered)/Jumpjet(State)/DropPod/Mech/Walk ···· ···· ···· ···· ffff f000 000b bbbb
> Tunnel(State) ···· ···· ···· ··ff fffb bbbb 00dd dddd
> Fly ···· ···· ···· ···· ···· ···· bbb? ????
> Rocket ···· ···· ···· ···· ···· ···· ·fi? ????
>
> Obtain main result
>
> Draw main
----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
> Draw_Matrix:
>
> Drive/Ship/Teleport/Hover/Jumpjet/Tunnel(!State)/DropPod/Mech/Walk: <<= 6 , += , <<= 5 , |=
>
> Tunnel(State) <<= 5 , |= , <<= 8 , |=
>
> Fly/Rocket: |= , |= (No shift)
>
> Return
----------------------------------------------------------------------------------------------------
*/
struct MainVoxelIndexKey
{
/*
pUnit->WalkedFramesSoFar % pType->MainVoxel.HVA->FrameCount
*/
unsigned FrameIndex : 5;
/*
pUnit->PrimaryFacing.Current().GetFacing<32>()
*/
unsigned BodyFacing : 5;
/*
Drive : Loco->Ramp
Ship : Loco->Ramp
Hover (!loco->Is_Powered()): pUnit->GetCell()->SlopeIndex
Jumpjet (!loco->State): pUnit->GetCell()->SlopeIndex
Tunnel (!loco->State): pUnit->GetCell()->SlopeIndex
Teleport (Fixed) : pUnit->GetCell()->SlopeIndex
DropPod / Mech / Walk : Not set
*/
unsigned RampType : 6;
/*
pUnit->Type->NoSpawnAlt && !pUnit->SpawnManager->CountDockedSpawns()
*/
unsigned AuxVoxel : 1;
/*
No use
*/
unsigned Reserved : 15;
};
struct MinorVoxelIndexKey
{
/*
pUnit->SecondaryFacing.Current().GetFacing<32>()
*/
unsigned TurretFacing : 5;
/*
Inherit from MainVoxelIndexKey
Reset to 0 if TurretOffset=0
*/
unsigned BodyFacing : 5;
/*
Inherit from MainVoxelIndexKey
*/
unsigned RampType : 6;
/*
pUnit->TurretAnimFrame % pType->TurretVoxel.HVA->FrameCount
Not set if have MainVoxelIndexKey.FrameIndex
*/
unsigned TurretFrameIndex : 8;
/*
pUnit->CurrentTurretNumber
Not set if no turret but have barrel
*/
unsigned TurretWeaponIndex : 8;
};
struct AircraftVoxelIndexKey
{
unsigned BodyFacing : 5;
unsigned RampType : 6;
unsigned FrameIndex : 5;
unsigned Reserved : 16;
};
struct FlyVoxelIndexKey
{
unsigned FrameIndex : 5;
unsigned RollRight : 1;
unsigned RollLeft : 1;
unsigned PitchState : 1;
unsigned BodyFacing : 5;
unsigned Reserved : 19;
};
struct RocketVoxelIndexKey
{
unsigned FrameIndex : 5;
unsigned BodyFacing : 5;
unsigned InitialPitch : 1;
unsigned FinalPitch : 1;
unsigned Reserved : 20;
};
struct TunnelVoxelIndexKey
{
unsigned FrameIndex : 5;
unsigned DigState : 6;
unsigned Empty : 2;
unsigned BodyFacing : 5;
unsigned Reserved : 14;
};
struct ShadowVoxelIndexKey
{
public:
unsigned Data : 32;
};
struct ReservedVoxelIndexKey
{
private:
unsigned bitfield_0 : 10;
public:
unsigned ReservedIndex : 6;
private:
unsigned bitfield_16 : 16;
};
union VoxelIndexKey
{
constexpr VoxelIndexKey(int val = 0) noexcept
{
Value = val;
}
constexpr operator int () const
{
return Value;
}
constexpr bool Is_Valid_Key() const
{
return Value != -1;
}
constexpr void Invalidate()
{
Value = -1;
}
MainVoxelIndexKey MainVoxel; // (Unit) For body to use
MinorVoxelIndexKey MinorVoxel; // (Unit) For turret/barrel to use
AircraftVoxelIndexKey AircraftVoxel;
FlyVoxelIndexKey FlyVoxel; // (Unit)
RocketVoxelIndexKey RocketVoxel; // (Unit)
TunnelVoxelIndexKey UndergroundVoxel; // (Unit) loco->State != 0
ShadowVoxelIndexKey Shadow;
ReservedVoxelIndexKey Reserved;
int Value;
};
static_assert(sizeof(VoxelIndexKey) == sizeof(int));