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Player.java
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232 lines (194 loc) · 5.81 KB
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public class Player {
private int bodyStrength;
private int skill;
private int bodyDurability;
private int etat;
private int xp;
private Inventaire inventaire;
private Capacity capacite;
//Constructeurs
public Player() {
this.bodyStrength = 0;
this.skill = 0;
this.bodyDurability = 0;
this.etat = 0;
this.xp = 0;
}
public Player(int strength, int attak, int health,Inventaire i, Capacity c) {
this.bodyStrength = strength;
this.skill = attak;
this.bodyDurability = health;
this.etat = 0;
this.xp = 0;
this.inventaire = i;
this.capacite = c;
}
public Player(Player p) {
this(p.bodyStrength,p.skill,p.bodyDurability,p.inventaire,p.capacite);
}
//Getters et setters
public void setbodyStrength(int bodyStrength) {
this.bodyStrength = bodyStrength;
}
public int getbodyStrength() {
return this.bodyStrength;
}
public void setSkill(int skill) {
this.skill = skill;
}
public int getSkill() {
return this.skill;
}
public int getXp() {
return this.xp;
}
public void setXp(int xp) {
this.xp = xp;
}
public void setBodyDurability(int bodyDurability) {
this.bodyDurability = bodyDurability;
}
public int getBodyDurability() {
return this.bodyDurability;
}
public int getEtat() {
return this.etat;
}
public void setEtat(int etat) {
this.etat = etat;
}
public Inventaire getInventaire() {
return this.inventaire;
}
public Capacity getCapacite() {
return this.capacite;
}
public void setInventaire(Item i) {
this.inventaire.addInventaire(i);
}
public void setCapacite(Capacity cap) {
this.capacite = cap;
}
//-------------------------------Capacités-----------------------------------------------------------------
public int speed() {
int speed = this.getSkill() - capacite.getclothesBurdon();
return speed;
}
public int attack() {
int attack = this.getSkill() + capacite.getweaponManiability();
return attack;
}
public int dodge() {
int dodge = this.getSkill() - capacite.getclothesBurdon();
return dodge;
}
public int defense() {
int defense = this.getBodyDurability() + capacite.getclothesDurability();
return defense;
}
public int damage() {
int damage = this.getbodyStrength() + capacite.getweaponStrength();
return damage;
}
//---------------------------------METHODES------------------------------------------------------------
/*
public boolean checkEnnemi(Object e) { //Cette méthode sert a réperer si l'ennemi est un autre joueur
if (e==null) return false;
if (!(e instanceof Player)) return false; //si e n'est pas une instance de Player on return false
return true;
}
public boolean checkItem(Object e) { //Cette méthode sert a réperer si l'ennemi est un autre joueur
if (e==null) return false;
if (!(e instanceof Item)) return false; //si e n'est pas une instance de Player on return false
return true;
} */
public String checkLevelDmg() { //sert a vérifier l'état physique de son personnage
switch(this.getEtat()) { //pour chaque etat on print une phrase indiquant l'état
case 0:
return "Etat normale";
case 1:
return "Blessures superficielles";
case 2:
return "Légèrement blessé";
case 3:
return "Blessé";
case 4:
return "Gravement blessé";
case 5:
return "Inconscient";
case 6:
return "Mort";
}
return "Erreur";
}
public int dammage(int dmg) {
this.setEtat(dmg);
return this.etat;
}
public void attackEnnemi(Monster ennemi) throws InterruptedException {
System.out.println("Vous attaquez !!!"+"\n");
Thread.sleep(1000);
if (this.attack() > ennemi.dodge()) {
this.setXp(this.getXp()+1);
System.out.println("Coup réussit !!!"+"\n");
Thread.sleep(1000);
if (this.damage()>ennemi.defense()) {
System.out.println("Dégats infligés !!!"+"\n");
Thread.sleep(1000);
if (this.damage() >= 2*ennemi.defense()) {
ennemi.setEtat(ennemi.getEtat()+2);
ennemi.checkLevelDmg();
System.out.println("Etat actuel de l'ennemi : "+ennemi.checkLevelDmg()+"\n");
Thread.sleep(1000);
if (ennemi.getEtat() >= 6) {
this.setXp(this.getXp()+10);
}
}
else {
ennemi.setEtat(ennemi.getEtat()+1);
System.out.println("Etat actuel de l'ennemi : "+ennemi.checkLevelDmg()+"\n");
Thread.sleep(1000);
if (ennemi.getEtat() >= 6) {
this.setXp(this.getXp()+10);
}
}
}
else {
System.out.println("L'ennemi n'a reçu aucun dégats");
}
}
else {
System.out.println("L'ennemi à esquivé le coup");
}
}
public void attackEnnemi(Player ennemi) throws InterruptedException {
System.out.println("Vous attaquez !!!");
Thread.sleep(3000);
if (this.attack() > ennemi.dodge()) {
System.out.println("Coup réussit !!!");
Thread.sleep(3000);
if (this.damage()>ennemi.defense()) {
System.out.println("Dégats infligés !!!");
Thread.sleep(3000);
if (this.damage() == 2*ennemi.defense()) {
ennemi.setEtat(ennemi.getEtat()+2);
}
else {
ennemi.setEtat(ennemi.getEtat()+1);
}
}
else {
System.out.println("L'ennemi n'a reçu aucun dégats");
Thread.sleep(3000);
}
}
else {
System.out.println("L'ennemi à esquivé le coup");
Thread.sleep(3000);
}
}
public String toString() {
this.getInventaire();
return "vie : "+this.getbodyStrength()+"\n"+"skill : "+this.getSkill()+"\n"+"bodyDurability : "+ this.getBodyDurability()+"\n"+"etat : "+this.getEtat()+"\n" ;
}
}