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Item.java
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189 lines (158 loc) · 3.87 KB
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public class Item {
private int healPotion;
private int molotovPotion;
private int sword;
private int arc;
private int shield;
private int armor;
//----------------------------------------------------Constructeurs------------------------------------------------
public Item() {
this.healPotion = 0;
this.molotovPotion = 0;
this.sword = 0;
this.arc = 0;
this.shield = 0;
this.armor = 0;
}
public Item(int healPotion, int molotovPotion, int sword, int arc, int shield, int armor) {
this.healPotion = healPotion;
this.molotovPotion = molotovPotion;
this.sword = sword;
this.arc = arc;
this.shield = shield;
this.armor = armor;
}
public Item(Item i) {
this.healPotion = i.healPotion;
this.molotovPotion = i.molotovPotion;
this.sword = i.sword;
this.arc = i.arc;
this.shield = i.shield;
this.armor = i.armor;
}
//---------------------------------Getters et setters------------------------------------------------------------
public int getHealPotion() {
return this.healPotion;
}
public void setHealPotion(int healPotion){
this.healPotion = healPotion;
}
public int getMolotovPotion() {
return this.molotovPotion;
}
public void setMolotovPotion(int molotovPotion){
this.molotovPotion = molotovPotion;
}
public int getSword() {
return this.sword;
}
public void setSword(int sword){
this.sword = sword;
}
public int getArc() {
return this.arc;
}
public void setArc(int arc){
this.arc = arc;
}
public int getShield() {
return this.shield;
}
public void setShield(int shield){
this.shield = shield;
}
public int getArmor() {
return this.armor;
}
public void setArmor(int armor){
this.armor = armor;
}
//---------------------------------METHODES------------------------------------------------------------
public void useHealPotion(Player p) { // rétablit l'etat du joueur (-2)
if (p.getEtat()>0) {
if (p.getEtat() == 1) {
p.setEtat(p.getEtat()+1);
}
p.setEtat(p.getEtat()-2);}
else {
System.out.println("Santé max");
}
System.out.println(p.checkLevelDmg());
}
public void useMolotovPotion(Player p) {
if (p.getEtat()>0)
p.setEtat(p.getEtat()+2);
System.out.println(p.checkLevelDmg()); //test
}
public void useSword(Player p) {
p.setbodyStrength(p.getbodyStrength()+2);
System.out.println(p.getbodyStrength());
}
public void useArc(Player p) {
p.setbodyStrength(p.getbodyStrength()+3);
//System.out.println(p.getbodyStrength());
}
public void useShield(Player p) {
p.setBodyDurability(p.getBodyDurability()+2);
//System.out.println(bodyDurability);
}
public void useArmure(Player p) {
p.setBodyDurability(p.getBodyDurability()+2);
//System.out.println(p.getBodyDurability());
}
public String nomItem() {
if (this.getHealPotion()!= 0) {
return "healPotion";
}
else {
if(this.getMolotovPotion()!=0) {
return "molotovPotion";
}
else {
if(this.getSword()!=0) {
return "sword";
}
else {
if(this.getArc()!=0) {
return "arc";
}
else {
if(this.getShield()!=0) {
return "shield";
}
}
}
}
}
return "Armor";
}
public int getByName() {
if (this.nomItem() == "healPotion") {
return getHealPotion();
}
else {
if(this.nomItem() == "molotovPotion") {
return getMolotovPotion();
}
else {
if(this.nomItem() == "sword") {
return getSword();
}
else {
if(this.nomItem()== "arc") {
return getArc();
}
else {
if(this.nomItem()== "shield") {
return getShield();
}
}
}
}
}
return getArmor();
}
public static String toString(String chaine) {
return new String(chaine);
}
}