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is2wrapper.lua
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314 lines (234 loc) · 7.55 KB
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-- Interstellar 2 WarpDrive wrapper.
-- Many fucntion names are equal to the original ones, so you can find more info about them here:
-- https://github.com/LemADEC/WarpDrive/wiki/LUA-properties-for-Movement
local component = require("component")
local event = require("event")
local computer = require("computer")
local table = require("table")
local wrapper = {}
wrapper.demoMode = false -- In demo mode, there are no actual components used. Made for easier main program writing.
wrapper.ship = {} -- ShipController
wrapper.radar = {} -- Radar
wrapper.transporter = {} -- MatterOverdirve Transporter
wrapper.shipApiAvailable = function()
return component.isAvailable("warpdriveShipController") or wrapper.demoMode
end
wrapper.radarApiAvailable = function()
return component.isAvailable("warpdriveRadar") or wrapper.demoMode
end
wrapper.transporterApiAvailable = function()
return component.isAvailable("mo_transporter") or wrapper.demoMode
end
wrapper.toggleDemoMode = function()
wrapper.demoMode = not wrapper.demoMode
end
wrapper.ship.getComponent = function()
return component.warpdriveShipController
end
wrapper.radar.getComponent = function()
return component.warpdriveRadar
end
wrapper.transporter.getComponent = function()
return component.mo_transporter
end
wrapper.transporter.setCoordinates = function(x, y, z)
if wrapper.demoMode then
return
end
wrapper.transporter.getComponent().setX(0, x)
wrapper.transporter.getComponent().setY(0, y)
wrapper.transporter.getComponent().setZ(0, z)
end
wrapper.radar.scan = function(radius) -- Make a scan with specified radius. Pushes an event with result count after the scan completes. Use getResult() to get results.
if wrapper.demoMode then
event.push("is2wrapperRadarScan", -1)
return
end
wrapper.radar.getComponent().radius(radius)
wrapper.radar.getComponent().start()
os.sleep(wrapper.radar.getComponent().getScanDuration(radius))
event.push("is2wrapperRadarScan", wrapper.radar.getComponent().getResultsCount())
end
wrapper.radar.getResult = function(index)
if wrapper.demoMode then
return nil
end
local success, objectType, name, x, y, z, mass = wrapper.radar.getComponent().getResult(index)
if not success then
return nil
end
return objectType, name, x, y, z, mass
end
wrapper.radar.getMaxRadarEnergy = function() -- Gets maximum radar energy (practically energy required for a 9999 radius scan)
if wrapper.demoMode then
return 100000000
end
local _, maxEnergy = wrapper.radar.getComponent().energy()
return maxEnergy
end
wrapper.radar.getRadarEnergy = function() -- Gets current radar energy
if wrapper.demoMode then
return 10000
end
local energy = wrapper.radar.getComponent().energy()
return energy
end
wrapper.radar.getRequiredEnergy = function(radius) -- Get required energy for scan
if wrapper.demoMode then
return 20
end
return wrapper.radar.getComponent().getEnergyRequired(radius)
end
wrapper.ship.getDimensionType = function() -- 0 - Space, 1 - Hyperspace, 2 - Unknown (since WarpDrive API returns "?" every time you're tryin' to get a dimension, so no way to know it)
if wrapper.demoMode then
return 0
end
if wrapper.ship.getComponent().isInSpace() then return 0 elseif wrapper.ship.getComponent().isInHyperspace() then return 1 else return 2 end
end
wrapper.ship.setCommand = function(command) -- Sets ship command mode.
if wrapper.demoMode then
return
end
wrapper.ship.getComponent().command(command)
end
wrapper.ship.getCommand = function() -- Gets ship command mode.
if wrapper.demoMode then
return "IDLE"
end
return wrapper.ship.getComponent().command()
end
wrapper.ship.getPosition = function() -- X, Y, Z of ship.
if wrapper.demoMode then
return 1, 2, 3
end
local x, y, z = wrapper.ship.getComponent().position()
return x, y, z
end
wrapper.ship.getDimPositive = function() -- Gets positive ship dimensions (Front, Right, Up)
if wrapper.demoMode then
return 10, 5, 7
end
return wrapper.ship.getComponent().dim_positive()
end
wrapper.ship.getDimNegative = function() -- Gets negative ship dimensions (Back, Left, Down)
if wrapper.demoMode then
return 4, 3, 6
end
return wrapper.ship.getComponent().dim_negative()
end
wrapper.ship.getMaxJumpDistance = function() -- Gets maximum jump distance. Actually a base distance, the real maximum for an axis is this + dim_positive + dim_negative
if wrapper.demoMode then
return 250
end
_, max = wrapper.ship.getComponent().getMaxJumpDistance()
return max
end
wrapper.ship.getMovement = function() -- Gets last jump move coordinates.
if wrapper.demoMode then
return 40, 30, 20
end
return wrapper.ship.getComponent().movement()
end
wrapper.ship.setMovement = function(x, y, z) -- Sets ship movement for jump
if wrapper.demoMode then
return
end
wrapper.ship.getComponent().movement(x, y, z)
end
wrapper.ship.setRotationSteps = function(rotationSteps) -- Sets ship rotation steps for jump
if wrapper.demoMode then
return
end
wrapper.ship.getComponent().rotationSteps(rotationSteps)
end
wrapper.ship.enable = function(flag) -- Makes ship do whatever it should, depends on current command. If false, cancels what ship is currently doing.
if wrapper.demoMode then
return
end
wrapper.ship.getComponent().enable(flag)
end
wrapper.ship.jump = function(rotationSteps, x, y, z, hyper) -- Make the ship jump. If hyper is true, then ship jumps hyper, and all arguments are ignored.
if wrapper.demoMode then
return
end
if hyper then
wrapper.ship.setCommand("HYPERDRIVE")
wrapper.ship.enable(true)
else
wrapper.ship.setCommand("MANUAL")
wrapper.ship.setRotationSteps(rotationSteps)
wrapper.ship.setMovement(x, y, z)
wrapper.ship.enable(true)
end
end
wrapper.ship.cancelJump = function() -- Cancels the jump
if wrapper.demoMode then
return
end
wrapper.ship.enable(false)
end
wrapper.ship.getPosition = function() -- Returns X Y Z of the ship
if wrapper.demoMode then
return 1337, 228, 1488
end
local x, y, z = wrapper.ship.getComponent().position()
return x, y, z
end
wrapper.ship.getOrientation = function() -- Returns X Z ship rotation
if wrapper.demoMode then
return 1, 0
end
local x, _, z = wrapper.ship.getComponent().getOrientation()
return x, z
end
wrapper.ship.getShipName = function() -- Gets ship name
if wrapper.demoMode then
return "Demo"
end
return wrapper.ship.getComponent().shipName()
end
wrapper.ship.getShipMass = function() -- Gets ship mass in blocks
if wrapper.demoMode then
return 1500
end
return wrapper.ship.getComponent().getShipSize()
end
wrapper.ship.isAssemblyValid = function() -- Is ship assembly valid or not
if wrapper.demoMode then
return true
end
return wrapper.ship.getComponent().isAssemblyValid()
end
wrapper.ship.getShipEnergy = function() -- Gets ship energy
if wrapper.demoMode then
return 5
end
local energy = wrapper.ship.getComponent().energy()
return energy
end
wrapper.ship.getMaxShipEnergy = function() -- Gets max ship energy
if wrapper.demoMode then
return 10
end
local _, max = wrapper.ship.getComponent().energy()
return max
end
wrapper.ship.setShipName = function(name) -- Sets ship name
if wrapper.demoMode then
return
end
wrapper.ship.getComponent().shipName(name)
end
wrapper.ship.setDimPositive = function(front, right, up) --Sets positive ship dimensions (Front, Right, Up)
if wrapper.demoMode then
return
end
return wrapper.ship.getComponent().dim_positive(front, right, up)
end
wrapper.ship.setDimNegative = function(back, left, down) -- Sets negative ship dimensions (Back, Left, Down)
if wrapper.demoMode then
return
end
return wrapper.ship.getComponent().dim_negative(back, left, down)
end
return wrapper