diff --git a/devops/configuration.mdx b/devops/configuration.mdx index edb9ee98..aaa36154 100644 --- a/devops/configuration.mdx +++ b/devops/configuration.mdx @@ -380,17 +380,23 @@ Hyperscape fetches game manifests from the CDN at server startup instead of bund The following manifests are fetched from `PUBLIC_CDN_URL/manifests/`: - `items.json` - Item definitions -- `ammunition.json` - Ammunition definitions for ranged combat -- `npcs.json` - NPC and mob data +- `ammunition.json` - Ammunition definitions for ranged combat (updated Feb 2026) +- `npcs.json` - NPC and mob data (includes new goblins, stores, and optimized models) - `resources.json` - Gathering resources - `tools.json` - Tool definitions - `biomes.json` - Biome configurations - `world-areas.json` - World area definitions -- `stores.json` - Shop inventories +- `stores.json` - Shop inventories (expanded with new store types) - `music.json` - Music track metadata - `vegetation.json` - Vegetation spawning - `buildings.json` - Building placements +**Recent Updates:** +- New NPC models and store types added (Feb 16, 2026) +- Asset optimization for improved performance (Feb 13, 2026) +- Magic staff models for spellcasting (Feb 1, 2026) +- Currency items: bones and coins (Feb 2, 2026) + ### Fetch Behavior **Production** (`NODE_ENV=production`): diff --git a/guides/adding-content.mdx b/guides/adding-content.mdx index 870ea6a3..cd24acdb 100644 --- a/guides/adding-content.mdx +++ b/guides/adding-content.mdx @@ -12,6 +12,17 @@ Hyperscape uses JSON manifests for game content. Add new NPCs, items, stores, an No code changes required—just edit the JSON manifest files and restart the server. +## Recent Asset Updates + +The assets repository has been continuously updated with new content: + +- **New Stores and NPCs** (Feb 16, 2026): Added additional store types and NPC models for enhanced gameplay variety +- **Asset Optimization** (Feb 13, 2026): Optimized existing assets for improved performance and loading times +- **NPC Model Organization** (Feb 13, 2026): Reorganized asset structure and added new NPC models including goblins and other mobs +- **Magic Staffs** (Feb 1, 2026): Added new magic staff models for spellcasting classes +- **Currency Items** (Feb 2, 2026): Added bones and coins as collectible currency items +- **Ammunition System** (Feb 6-8, 2026): Updated ammunition manifest for ranged combat mechanics + ## Content Files All manifests are in `packages/server/world/assets/manifests/`: