diff --git a/changelog/2026-01.mdx b/changelog/2026-01.mdx index adc957c0..d943e12e 100644 --- a/changelog/2026-01.mdx +++ b/changelog/2026-01.mdx @@ -3,6 +3,48 @@ title: "January 2026" description: "Duel Arena, Prayer, Collision, Smithing, Website, and UI Improvements" --- +## Week 7: February 8-12 + +### New Mobs + +*Merged: February 12, 2026* + +Added three new hostile NPCs to expand combat variety: + +- **Cow**: Level 2 passive mob that drops cowhide and bones + - **Stats**: 8 HP, non-aggressive, retaliates when attacked + - **Drops**: Cowhide (always), bones (default) + - **Spawns**: Plains and forest biomes + - **Model**: `models/cow/cow.vrm` +- **Dark Wizard**: Level 22 aggressive magic user + - **Combat**: Casts Wind Strike spell, 10-tile range + - **Stats**: 22 HP, 22 Magic, 11 Defense + - **Drops**: Air/mind/water/earth runes, coins, wizard hat, staff + - **Spawns**: Plains and forest biomes + - **Model**: `models/dark-wizard/dark-wizard.vrm` with air staff +- **Dark Ranger**: Level 15 aggressive ranged attacker + - **Combat**: Fires bronze arrows, 7-tile range + - **Stats**: 18 HP, 15 Ranged, 8 Defense + - **Drops**: Bronze arrows, coins, shortbow, leather armor + - **Spawns**: Plains and forest biomes + - **Model**: `models/dark-ranger/dark-ranger.vrm` with wooden bow + +**Integration**: All mobs added to `manifests/npcs.json` with complete combat stats, drop tables, and spawn configurations + +--- + +### Ammunition Manifest Update (Week 6) + +*Merged: February 8, 2026* + +Updated ammunition manifest with additional arrow tier: + +- **Rune Arrows**: Added missing rune arrow tier (ranged strength: 49, level 40 requirement) +- **Arrow Progression**: Complete F2P arrow set from bronze to rune +- **Manifest**: Updated `manifests/ammunition.json` with all arrow tiers + +--- + ## Week 6: February 2-6 ### Ammunition Manifest Update diff --git a/wiki/data/overview.mdx b/wiki/data/overview.mdx index 6d8ae1db..8f59b5ec 100644 --- a/wiki/data/overview.mdx +++ b/wiki/data/overview.mdx @@ -113,7 +113,10 @@ Each NPC has these properties (from `types/entities/npc-mob-types.ts`): ├── thug/thug_rigged.glb → Bandits ├── human/human_rigged.glb → Guards, knights, warriors, rangers ├── troll/troll_rigged.glb → Hobgoblins -└── imp/imp_rigged.glb → Dark warriors +├── imp/imp_rigged.glb → Dark warriors +├── cow/cow.vrm → Cows +├── dark-wizard/dark-wizard.vrm → Dark wizards +└── dark-ranger/dark-ranger.vrm → Dark rangers ``` **Stations**: