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thread.cpp
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133 lines (123 loc) · 3.13 KB
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#include "thread.h"
#include<QMutexLocker>
Thread::Thread(cell::cellMap* _Mainmap): Mainmap(_Mainmap)
{
stopped = false;
}
void Thread::setMap(cell::cellMap* _Mainmap)
{
QMutexLocker locker(&mutex);
Mainmap = _Mainmap;
}
void Thread::stop()
{
QMutexLocker locker(&mutex);
stopped = true;
}
void Thread::resume()
{
QMutexLocker locker(&mutex);
stopped = false;
}
int Thread::getNothingNumber() const
{
return nothing_number;
}
int Thread::getProducerNumber() const
{
return producer_number;
}
int Thread::getConsumerNumber() const
{
return consumer_number;
}
int Thread::getHighConsumerNumber() const
{
return high_consumer_number;
}
void Thread::run()
{
forever
{
QMutexLocker locker(&mutex);
if (stopped)
{
stopped = false;
break;
}
bool have_living = false;
for (int i = 0; i < Mainmap->getWidth(); ++i)
{
for (int j = 0; j < Mainmap->getHeight(); ++j)
{
if (Mainmap->cget(i, j).getType() != cell::NOTHING && Mainmap->cget(i, j).getState() != cell::EMPTY)
{
have_living = true;
goto start_game;
}
}
}
start_game:
if (have_living == false)
{
stopped = true;
emit End();
break;
}
Mainmap->cleanVisitedState();
for (int i = 0; i < Mainmap->getWidth(); ++i)
{
for (int j = 0; j < Mainmap->getHeight(); ++j)
{
if (Mainmap->cget(i, j).getType() == cell::NOTHING || Mainmap->cget(i, j).getState() == cell::EMPTY)
{
Mainmap->cget(i, j).init();
Mainmap->burn(i, j);
}
else
{
Mainmap->exist(i, j);
}
}
}
//Init
nothing_number = 0;
producer_number = 0;
consumer_number = 0;
high_consumer_number = 0;
for (int i = 0; i < Mainmap->getWidth(); ++i)
{
for (int j = 0; j < Mainmap->getHeight(); ++j)
{
if (Mainmap->cget(i, j).getType() == cell::NOTHING)
{
nothing_number++;
}
else
{
if (Mainmap->cget(i, j).getType() == cell::PRODUCER)
{
producer_number++;
}
else if (Mainmap->cget(i, j).getType() == cell::CONSUMER)
{
consumer_number++;
}
else if (Mainmap->cget(i, j).getType() == cell::HIGH_CONSUMER)
{
high_consumer_number++;
}
}
}
}
emit ChangeScreen();
msleep(Mainmap->getSpeed());
}
}
void Thread::restart(double p_N, double c_N, double h_N)
{
QMutexLocker locker(&mutex);
//Mainmap->setSpeed(_sp);
Mainmap->loadMap(p_N, c_N, h_N);
emit ChangeScreen();
}